Rendu
A lightweight rendering engine for experimentations
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- u -
u :
Raycaster::Hit
underwater :
GPUShaders::Frag::Ocean_island
uniformAlignment :
GPUContext
up :
GPUShaders::Frag::Box_blur_cube
,
GPUShaders::Frag::Box_blur_cube_approx
,
GPUShaders::Frag::Box_blur_cube_array
,
GPUShaders::Frag::Box_blur_cube_array_approx
,
GPUShaders::Vert::Box_blur_cube
uploadCommandBuffers :
GPUContext
uploads :
GPU::Metrics
useLods :
SamplerLibrary::SamplerSettings
useTerrain :
GPUShaders::Frag::Ocean_island
useTexture :
GPUShaders::Frag::Background_forward
,
GPUShaders::Frag::Background_gbuffer
,
GPUShaders::Frag::Background_infinity
uv :
GPUShaders::Frag::Atmosphere_debug
,
GPUShaders::Frag::Background_forward
,
GPUShaders::Frag::Background_gbuffer
,
GPUShaders::Frag::Background_infinity
,
GPUShaders::Frag::Bilateral
,
GPUShaders::Frag::Bloom
,
GPUShaders::Frag::Blur_gaussian
,
GPUShaders::Frag::Box_blur_2d_array
,
GPUShaders::Frag::Box_blur_2d_array_approx
,
GPUShaders::Frag::Brdf_sampler
,
GPUShaders::Frag::Debug_texture_display
,
GPUShaders::Frag::Directional_light_pbr
,
GPUShaders::Frag::Dof_coc
,
GPUShaders::Frag::Dof_gather
,
GPUShaders::Frag::Downscale
,
GPUShaders::Frag::Fill_color
,
GPUShaders::Frag::Filter
,
GPUShaders::Frag::Flood_fill
,
GPUShaders::Frag::Font_sdf
,
GPUShaders::Frag::Fxaa
,
GPUShaders::Frag::Image_display
,
GPUShaders::Frag::Laplacian
,
GPUShaders::Frag::Light_shadow_basic
,
GPUShaders::Frag::Light_shadow_linear_basic
,
GPUShaders::Frag::Light_shadow_linear_variance
,
GPUShaders::Frag::Light_shadow_variance
,
GPUShaders::Frag::Object_anisotropic_forward
,
GPUShaders::Frag::Object_anisotropic_gbuffer
,
GPUShaders::Frag::Object_clearcoat_forward
,
GPUShaders::Frag::Object_clearcoat_gbuffer
,
GPUShaders::Frag::Object_emissive_forward
,
GPUShaders::Frag::Object_emissive_gbuffer
,
GPUShaders::Frag::Object_forward
,
GPUShaders::Frag::Object_gbuffer
,
GPUShaders::Frag::Object_iridescent_forward
,
GPUShaders::Frag::Object_iridescent_gbuffer
,
GPUShaders::Frag::Object_parallax_forward
,
GPUShaders::Frag::Object_parallax_gbuffer
,
GPUShaders::Frag::Object_prepass_forward
,
GPUShaders::Frag::Object_sheen_forward
,
GPUShaders::Frag::Object_sheen_gbuffer
,
GPUShaders::Frag::Object_subsurface_forward
,
GPUShaders::Frag::Object_subsurface_gbuffer
,
GPUShaders::Frag::Object_transparent_forward
,
GPUShaders::Frag::Object_transparent_irid_forward
,
GPUShaders::Frag::Passthrough_shift
,
GPUShaders::Frag::Scale_texture
,
GPUShaders::Frag::Shaderbench
,
GPUShaders::Frag::Shadow_island
,
GPUShaders::Frag::Ssao
,
GPUShaders::Frag::Tonemap
,
GPUShaders::Frag::Upscale
,
GPUShaders::Vert::Background_infinity
,
GPUShaders::Vert::Font_sdf
,
GPUShaders::Vert::Ground_island
,
GPUShaders::Vert::Image_display
,
GPUShaders::Vert::Light_shadow_linear_vertex
,
GPUShaders::Vert::Light_shadow_vertex
,
GPUShaders::Vert::Menu_image
,
GPUShaders::Vert::Object_basic_lit_texture
,
GPUShaders::Vert::Object_basic_texture
,
GPUShaders::Vert::Object_forward
,
GPUShaders::Vert::Object_gbuffer
,
GPUShaders::Vert::Object_parallax_forward
,
GPUShaders::Vert::Object_parallax_gbuffer
,
GPUShaders::Vert::Object_prepass_forward
,
GPUShaders::Vert::Passthrough
,
GPUShaders::Vert::Shaderbench
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