Rendu
A lightweight rendering engine for experimentations
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Public Member Functions | Public Attributes | List of all members
GPUShaders::Frag::Bloom Class Reference

Bloom fragment shader. More...

Public Member Functions

void main ()
 

Public Attributes

in vec2 uv
 UV coordinates.
 
uniform uniform float luminanceTh
 Luminance minimum threshold.
 
out vec3 fragColor
 Scene color.
 

Detailed Description

Bloom fragment shader.

See also
GPUShaders::Common::Samplers

Member Function Documentation

◆ main()

void GPUShaders::Frag::Bloom::main ( )
inline

Extract the areas of the image where the luminance is higher than 1.0.


The documentation for this class was generated from the following file: