Rendu
A lightweight rendering engine for experimentations
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Debug texture display fragment shader. More...
Public Member Functions | |
void | main () |
Public Attributes | |
in vec2 | uv |
UV coordinates. | |
uniform uniform ivec4 | channels |
Channels to display. | |
uniform vec2 | range |
Value range. | |
uniform int | level |
Texture level to display. | |
uniform int | layer |
Texture layer to display. | |
uniform int | shape |
Type of texture to display. | |
uniform bool | gamma |
Apply gamma correction. | |
out vec4 | fragColor |
Color. | |
Debug texture display fragment shader.
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inline |
Display the current layer and level of the right texture, adjusting values and channels..