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Rendu
A lightweight rendering engine for experimentations
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Ground island vertex shader. More...
Public Member Functions | |
| void | main () |
Public Attributes | |
| in vec3 | v |
| Position. | |
| uniform mat4 | mvp |
| MVP transformation matrix. | |
| uniform vec3 | shift |
| Terrain shift in world space. | |
| uniform float | texelSize |
| Height map texel world size. | |
| uniform float | invMapSize |
| Height map inverse size. | |
| uniform float | invGridSize |
| Grid mesh inverse size. | |
| uniform uniform out vec4 | pos |
| World position. | |
| uniform out vec2 | uv |
| Texture coordinates. | |
Ground island vertex shader.
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inline |
Apply the transformation to the input vertex. Compute the tangent-to-view space transformation matrix.