Rendu
A lightweight rendering engine for experimentations
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Background infinity vertex shader. More...
Public Member Functions | |
void | main () |
Public Attributes | |
in vec3 | v |
Position. | |
out vec2 | uv |
UV coordinates. | |
Background infinity vertex shader.
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inline |
Output vertex as-is. We ensure the vertex will be set to the maximum depth by tweaking gl_Position.z.