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Rendu
A lightweight rendering engine for experimentations
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Background gbuffer fragment shader. More...
Public Member Functions | |
| void | main () |
Public Attributes | |
| in vec2 | uv |
| Texture coordinates. | |
| uniform uniform vec3 | bgColor |
| Background color. | |
| uniform bool | useTexture |
| Should the texture be used instead of the color. | |
| out vec4 | fragColor |
| Color. | |
| out vec4 | fragNormal |
| View space normal. | |
| out vec4 | fragEffects |
| Effects. | |
Background gbuffer fragment shader.
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inline |
Transfer color along with the material ID, and output a null normal.