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Rendu
A lightweight rendering engine for experimentations
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Light shadow basic fragment shader. More...
Public Member Functions | |
| void | main () |
Public Attributes | |
| in vec2 | uv |
| UV coordinates. | |
| uniform uniform bool | hasMask |
| Should the object alpha mask be applied. | |
| out float | fragColor |
| World space depth. | |
Light shadow basic fragment shader.
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inline |
Output the final depth of the fragment and its square, for variance shadow mapping.