Rendu
A lightweight rendering engine for experimentations
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- r -
radius :
BoundingSphere
,
GPUShaders::Common::Common_pbr::Light
,
GPUShaders::Frag::Bilateral
,
GPUShaders::Frag::Shaderbench
,
GPUShaders::Frag::Ssao
,
GPUShaders::Vert::Brush_color
radiusPx :
GPUShaders::Frag::Brush_color
range :
DebugViewer::TextureInfos
,
GPUShaders::Frag::Debug_texture_display
rate :
RenderingConfig
ratio :
GPUShaders::Vert::Font_sdf
record :
DebugViewer::MarkerCategoryInfos
reflectance :
GPUShaders::Common::Materials::Material
renderCommandBuffers :
GPUContext
renderPasses :
GPU::Metrics
rescale :
Terrain::GenerationSettings
resolution :
AtmosphereConfig
resourcesPath :
RenderingConfig
resourcesToDelete :
GPUContext
right :
GPUShaders::Frag::Box_blur_cube
,
GPUShaders::Frag::Box_blur_cube_approx
,
GPUShaders::Frag::Box_blur_cube_array
,
GPUShaders::Frag::Box_blur_cube_array_approx
,
GPUShaders::Vert::Box_blur_cube
,
Raycaster::Node
rough :
CompositeObj::Material
roughMetAoName :
SceneExport::Material
roughness :
GPUShaders::Common::Materials::Material
roughTexturePath :
CompositeObj::Material
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