Rendu
A lightweight rendering engine for experimentations
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- h -
h1 :
GPUShaders::Frag::Downscale
,
GPUShaders::Frag::Upscale
h2 :
GPUShaders::Frag::Upscale
hadRenderPass :
GPUContext
handle :
DescriptorAllocator::DescriptorPool
,
DescriptorSet
hasAlpha :
SceneExport::Material
hasColor :
CompositeObj::Material
hasMask :
GPUShaders::Frag::Light_shadow_basic
,
GPUShaders::Frag::Light_shadow_linear_basic
,
GPUShaders::Frag::Light_shadow_linear_variance
,
GPUShaders::Frag::Light_shadow_variance
,
GPUShaders::Frag::Object_prepass_forward
hasMetal :
CompositeObj::Material
hasRough :
CompositeObj::Material
hasSpec :
CompositeObj::Material
hasUV :
GPUShaders::Frag::Object_anisotropic_forward
,
GPUShaders::Frag::Object_anisotropic_gbuffer
,
GPUShaders::Frag::Object_clearcoat_forward
,
GPUShaders::Frag::Object_clearcoat_gbuffer
,
GPUShaders::Frag::Object_emissive_forward
,
GPUShaders::Frag::Object_emissive_gbuffer
,
GPUShaders::Frag::Object_forward
,
GPUShaders::Frag::Object_gbuffer
,
GPUShaders::Frag::Object_iridescent_forward
,
GPUShaders::Frag::Object_iridescent_gbuffer
,
GPUShaders::Frag::Object_sheen_forward
,
GPUShaders::Frag::Object_sheen_gbuffer
,
GPUShaders::Frag::Object_subsurface_forward
,
GPUShaders::Frag::Object_subsurface_gbuffer
,
GPUShaders::Frag::Object_transparent_forward
,
GPUShaders::Frag::Object_transparent_irid_forward
,
GPUShaders::Vert::Object_forward
,
GPUShaders::Vert::Object_gbuffer
,
GPUShaders::Vert::Object_prepass_forward
height :
Image
,
Texture
heightMie :
GPUShaders::Common::Atmosphere::AtmosphereParameters
,
Sky::AtmosphereParameters
heightRayleigh :
GPUShaders::Common::Atmosphere::AtmosphereParameters
,
Sky::AtmosphereParameters
hit :
Raycaster::Hit
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