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Rendu
A lightweight rendering engine for experimentations
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Directional light pbr fragment shader. More...
Public Member Functions | |
| void | main () |
Public Attributes | |
| in vec2 | uv |
| UV coordinates. | |
| uniform uniform mat4 | viewToLight |
| View to light space matrix. | |
| uniform vec4 | projectionMatrix |
| Camera projection matrix. | |
| uniform vec3 | lightDirection |
| Light direction in view space. | |
| uniform vec3 | lightColor |
| Light intensity. | |
| uniform float | shadowBias |
| shadow depth bias. | |
| uniform int | shadowMode |
| The shadow map technique. | |
| uniform int | shadowLayer |
| The shadow map layer. | |
| out vec3 | fragColor |
| Color. | |
Directional light pbr fragment shader.
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inline |
Compute the lighting contribution of a directional light using the GGX BRDF.