Rendu
A lightweight rendering engine for experimentations
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Directional light pbr fragment shader. More...
Public Member Functions | |
void | main () |
Public Attributes | |
in vec2 | uv |
UV coordinates. | |
uniform uniform mat4 | viewToLight |
View to light space matrix. | |
uniform vec4 | projectionMatrix |
Camera projection matrix. | |
uniform vec3 | lightDirection |
Light direction in view space. | |
uniform vec3 | lightColor |
Light intensity. | |
uniform float | shadowBias |
shadow depth bias. | |
uniform int | shadowMode |
The shadow map technique. | |
uniform int | shadowLayer |
The shadow map layer. | |
out vec3 | fragColor |
Color. | |
Directional light pbr fragment shader.
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inline |
Compute the lighting contribution of a directional light using the GGX BRDF.