Rendu
A lightweight rendering engine for experimentations
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- _ -
_absorbScatterOcean :
IslandApp
_activeController :
Input
_align :
MenuLabel
_alignment :
UniformBufferBase
_alive :
Player
_allowEscape :
Window
_altitude :
AtmosphereApp
_amplitude :
BackAndForth
_angle :
Player
_angles :
ControllableCamera
,
Player
,
SpotLight
_angleSpeed :
Player
_angularSpeed :
ControllableCamera
_animated :
Scene
_animations :
Light
,
Object
_anisotropicProgram :
DeferredRenderer
,
ForwardRenderer
_appendPrefix :
Log
_applySSAO :
DeferredRenderer
,
ForwardRenderer
_arrow :
DebugLightRenderer
_atlas :
Font
_atmoParams :
AtmosphereApp
_atmoProgram :
DeferredRenderer
,
EditorRenderer
,
ForwardRenderer
_atmosphere :
AtmosphereApp
_atmosphereBuffer :
AtmosphereApp
_axes :
Controller
_axis :
BackAndForth
,
Rotation
_backbuffer :
Swapchain
_backgroundMaterial :
Scene
_backgroundProgram :
GameMenuRenderer
_baseSize :
UniformBufferBase
_bbox :
Object
,
Scene
_bgBlur :
Game
_bgBlurTexture :
Game
_bgColor :
PaintingTool
_bgProgram :
DeferredRenderer
,
EditorRenderer
,
ForwardRenderer
_blobs :
Resources
_bloomBuffer :
PostProcessStack
_bloomComposite :
PostProcessStack
_bloomProgram :
PostProcessStack
_blur :
IslandApp
,
PostProcessStack
,
VarianceShadowMap2DArray
,
VarianceShadowMapCubeArray
_blur2D :
BoxBlur
_blurArray :
BoxBlur
_blurCube :
BoxBlur
_blurCubeArray :
BoxBlur
_blurLevel :
FilteringApp
_blurProgramDown :
GaussianBlur
_blurProgramUp :
GaussianBlur
_bodyElement :
GameRenderer
_box :
DeferredProbe
_boxBlur :
FilteringApp
_boxesProgram :
DebugRenderer
_brdfLUT :
IslandApp
_brushes :
PaintingTool
_brushShader :
PaintingTool
_button :
GameMenuRenderer
_buttonIn :
GameMenuRenderer
_buttonProgram :
GameMenuRenderer
_buttons :
Controller
_bvhLevels :
BVHRenderer
_bvhProgram :
BVHRenderer
_bvhRange :
BVHRenderer
_bvhRenderer :
PathTracerApp
_camera :
Scene
_cameras :
Probe
_canvas :
PaintingTool
_castShadow :
Object
_castShadows :
Light
_caustics :
IslandApp
_cells :
Terrain
_center :
Camera
,
LightProbe
_clearCoatProgram :
DeferredRenderer
,
ForwardRenderer
_clippingPlanes :
Camera
_collisionDistance :
Player
_color :
Light
_coloredProgram :
GameRenderer
_colorFormat :
Renderer
_colors :
ShaderEditor
,
Swapchain
_colorStrings :
Log
_compilationLog :
ShaderEditor
_compo :
LaplacianIntegrator
,
PoissonFiller
_composite :
LaplacianIntegrator
,
PoissonFiller
_compositeColor :
FloodFiller
_compositeDist :
FloodFiller
_compositingProgram :
GameRenderer
_computePipelines :
PipelineCache
_cone :
DebugLightRenderer
,
DeferredLight
_config :
Application
,
Game
,
Window
_context :
DescriptorAllocator
,
Swapchain
_controllers :
Input
_copy :
Probe
_copyTime :
PBRDemo
_copyTimeCPU :
PBRDemo
_corners :
Frustum
_count :
GPUQuery
_cubeLines :
DebugRenderer
_cubemap :
GameRenderer
_culler :
DeferredRenderer
,
ForwardRenderer
_current :
Animated< T >
_currentCount :
ForwardLight
,
ForwardProbe
,
QueryAllocator
_currentFrame :
Player
_currentId :
ForwardLight
,
ForwardProbe
_currentOffsets :
Program
_currentPoolCount :
DescriptorAllocator
_currentSample :
Player
_currentScene :
PBRDemo
,
SceneEditor
,
StenciledApp
_currentSets :
Program
_currentState :
Probe
_currentTime :
ShaderEditor
_currFrame :
Application
,
ShaderEditor
_currProgram :
ShaderEditor
_debug :
Application
_debugRenderer :
PBRDemo
_defaultLogger :
Log
_defRenderer :
PBRDemo
_density :
Input
_depth :
PathTracerApp
,
Swapchain
_depthCopy :
DeferredRenderer
_depthFormat :
Renderer
_depthPrepass :
ForwardRenderer
_directions :
PerlinNoise
,
ShaderEditor
_dirProgram :
DeferredLight
_dirtyBbox :
Object
_dirtySets :
Program
_distances :
Culler
_distanceScale :
IslandApp
_dofCocAndDepth :
PostProcessStack
_dofCocProgram :
PostProcessStack
_dofCompositeProgram :
PostProcessStack
_dofDownscaledColor :
PostProcessStack
_dofGatherBuffer :
PostProcessStack
_dofGatherProgram :
PostProcessStack
_domainStrings :
Log
_downscale :
ConvolutionPyramid
,
GaussianBlur
,
SSAO
_drawableId :
DebugViewer
_drawables :
DebugViewer
_drawPos :
PaintingTool
_dt :
CameraApp
_dynamicBuffers :
Program
_eatingDistance :
Player
_emissiveProgram :
DeferredRenderer
,
ForwardRenderer
_end :
Query
_environment :
IslandApp
_envmap :
LightProbe
_erOpts :
Terrain
_exposure :
PathTracerApp
_extent :
LightProbe
_extract :
FloodFiller
_eye :
Camera
_fade :
LightProbe
_fallbackTex :
ShaderEditor
_farOceanMesh :
IslandApp
_farOceanProgram :
IslandApp
_farPlane :
PointLight
_fgColor :
PaintingTool
_file :
Log
_files :
Resources
_fillDownscale :
FilteringApp
_fillProgram :
StenciledRenderer
_filter :
BilateralBlur
,
ConvolutionPyramid
_final :
FloodFiller
_finalProgram :
Game
,
PBRDemo
_finalRender :
PBRDemo
,
StenciledApp
_finalTexture :
SSAO
_firstCodepoint :
Font
_flags :
ShaderEditor
_floats :
ShaderEditor
_floodFill :
FilteringApp
_floodfill :
FloodFiller
_foam :
IslandApp
_font :
MenuLabel
_fontProgram :
GameMenuRenderer
_fonts :
Resources
_forRenderer :
PBRDemo
_fov :
Camera
_frame :
Animation
,
DebugRenderer
,
ShaderEditor
_frame0 :
ShaderEditor
_frame1 :
ShaderEditor
_frameCount :
PBRDemo
_frameCounter :
DebugViewer
_frameID :
PBRDemo
_frameProgram :
DebugRenderer
_framesCount :
Application
_framesFinished :
Swapchain
_framesInFlight :
Swapchain
_frameStarted :
Swapchain
,
Window
_frameTime :
Application
_frameTimes :
Application
_freezeCamera :
CameraApp
_freezeFrustum :
Culler
_frustum :
Culler
_fullTime :
CameraApp
_fwdLightsGPU :
DeferredRenderer
_fwdProbesGPU :
DeferredRenderer
_fxaaProgram :
GameRenderer
,
PostProcessStack
_g :
ConvolutionPyramid
_gameResult :
Game
_gaussBlur :
Terrain
_gaussianBlur :
FilteringApp
_genOpts :
Terrain
_glitterNoise :
IslandApp
_glyphs :
Font
_graphicPipelines :
PipelineCache
_gridOceanRes :
IslandApp
_ground :
GameRenderer
_groundProgram :
IslandApp
_guid :
Controller
_guiFOV :
ControllableCamera
_h1 :
ConvolutionPyramid
_h2 :
ConvolutionPyramid
_hashes :
PerlinNoise
_head :
GameRenderer
_headAccel :
Player
_height :
Input
_hierarchy :
Raycaster
_highBlur :
SSAO
_id :
Controller
_ignoreUntilFlush :
Log
_image :
FilteringApp
_imageCount :
Swapchain
_imageIndex :
Swapchain
_imageProgram :
GameMenuRenderer
_imagesAvailable :
Swapchain
_imgui :
Window
_imguiPool :
DescriptorAllocator
_indirectLighting :
DeferredRenderer
_infos :
Config
_inGameRenderer :
Game
_initial :
Animated< T >
_intDownscale :
FilteringApp
_integers :
ShaderEditor
_intermediate :
BilateralBlur
,
BoxBlur
_inteTime :
PBRDemo
_invicibility :
Player
_invicibilityIncrease :
Player
_invView :
DeferredProbe
,
ForwardLight
_iridescentProgram :
DeferredRenderer
,
ForwardRenderer
_irradianceCompute :
Probe
_items :
Player
_itemSize :
QueryAllocator
_itemValue :
Player
_iterations :
FloodFiller
_joystickConnected :
Input
_joystickDisconnected :
Input
_keyInteracted :
Input
_keys :
Input
_lastCodepoint :
Font
_lastSpawn :
Player
_lastState :
GPU
_layout :
SamplerLibrary
,
ShaderEditor
_level :
Log
_levels :
GaussianBlur
_levelsIn :
ConvolutionPyramid
_levelsOut :
ConvolutionPyramid
_levelStrings :
Log
_lightAzimuth :
AtmosphereApp
,
IslandApp
_lightDebugRenderer :
DebugRenderer
_lightDirection :
AtmosphereApp
,
DirectionalLight
,
IslandApp
,
SpotLight
_lightElevation :
AtmosphereApp
,
IslandApp
_lighting :
DeferredRenderer
,
GameRenderer
_lightPosition :
PointLight
,
SpotLight
_lightRenderer :
DeferredRenderer
_lights :
BasicShadowMap2DArray
,
BasicShadowMapCubeArray
,
VarianceShadowMap2DArray
,
VarianceShadowMapCubeArray
_lightsData :
ForwardLight
_lightsDebug :
EditorRenderer
_lightsGPU :
ForwardRenderer
_liveRender :
PathTracerApp
_loaded :
Scene
_lock :
Random
_lockLevel :
PathTracerApp
_logToStdOut :
Log
_map :
BasicShadowMap2DArray
,
BasicShadowMapCubeArray
,
Terrain
,
VarianceShadowMap2DArray
,
VarianceShadowMapCubeArray
_mapDepth :
VarianceShadowMap2DArray
,
VarianceShadowMapCubeArray
_mapLowRes :
Terrain
_margins :
Font
_markerId :
DebugViewer
_markers :
DebugViewer
_masked :
Material
_material :
Material
,
Object
_materialName :
Object
_maxCount :
Culler
_maxItems :
Player
_maxLevelX :
IslandApp
_maxLevelY :
IslandApp
_maxLightCount :
ForwardLight
_maxPoolCount :
DescriptorAllocator
_maxPos :
Player
_maxProbeCount :
ForwardProbe
_mediumBlur :
SSAO
_menuRenderer :
Game
_menus :
Game
_mesh :
FilteringApp
,
Object
_meshCount :
Raycaster
_meshes :
DebugViewer
,
Resources
_meshId :
DebugViewer
_meshSize :
Terrain
_metrics :
GPU
,
Mesh
_metricsPrevious :
GPU
_minImageCount :
Swapchain
_minimized :
Input
_minSamplingDistance :
Player
_minSpawnDistance :
Player
_mode :
ControllableCamera
,
FilteringApp
,
PaintingTool
,
PBRDemo
_model :
Light
,
Object
_momentum :
Player
_mouse :
Input
_mouseButtons :
Input
_mouseInteracted :
Input
_mshOpts :
Terrain
_name :
Buffer
,
Controller
,
Material
,
Mesh
,
Program
,
Renderer
,
Scene
,
Texture
_noise :
ShaderEditor
_noise3D :
ShaderEditor
_noisetexture :
SSAO
_numSamplesPath :
Player
_objectProgram :
BVHRenderer
,
DeferredRenderer
,
EditorRenderer
,
ForwardRenderer
,
StenciledRenderer
_objects :
Culler
_oceanMesh :
IslandApp
_oceanProgram :
IslandApp
_offset :
GPUQuery
,
UniformBufferBase
_order :
Culler
_overrideTime :
Game
_padder :
ConvolutionPyramid
_padding :
ConvolutionPyramid
_painter :
FilteringApp
_parallaxProgram :
DeferredRenderer
,
ForwardRenderer
_parameters :
Material
_passthrough :
FilteringApp
,
GaussianBlur
,
PathTracerApp
,
SceneEditor
,
ShaderEditor
_path :
Player
_pathTracer :
PathTracerApp
_paused :
PBRDemo
,
SceneEditor
,
ShaderEditor
_perlin :
ShaderEditor
,
Terrain
_perlin3D :
ShaderEditor
_ping :
FloodFiller
_pipelinesToDelete :
PipelineCache
_planes :
Frustum
_player :
Game
_playerCamera :
GameRenderer
_playTime :
Game
_pointProgram :
DeferredLight
_pong :
FloodFiller
_pools :
DescriptorAllocator
,
QueryAllocator
_position :
LightProbe
,
Player
,
Probe
_positions :
Player
_postprocess :
PBRDemo
_postprocessTime :
PBRDemo
_precomputedScattering :
IslandApp
_preferRawControllers :
Input
_prepare :
LaplacianIntegrator
,
PoissonFiller
_preproc :
LaplacianIntegrator
,
PoissonFiller
_prevFrame :
ShaderEditor
_previousAbscisse :
BackAndForth
_probeMode :
DebugRenderer
_probeNormalization :
DeferredRenderer
_probeProgram :
DebugRenderer
_probeRenderer :
DeferredRenderer
_probeRoughness :
DebugRenderer
_probes :
PBRDemo
_probesCoeffs :
ForwardProbe
_probesData :
ForwardProbe
_probesGPU :
ForwardRenderer
_probesMaps :
ForwardProbe
_probesRenderer :
PBRDemo
_probesTime :
PBRDemo
_progInfos :
Resources
_program :
BasicShadowMap2DArray
,
BasicShadowMapCubeArray
,
DebugLightRenderer
,
DeferredProbe
,
VarianceShadowMap2DArray
,
VarianceShadowMapCubeArray
_programs :
Resources
_programSSAO :
SSAO
_proj :
DebugLightRenderer
,
DeferredLight
,
ForwardLight
_projection :
Camera
_projectionMatrix :
DirectionalLight
,
SpotLight
_projectionVector :
DeferredProbe
_pyramid :
LaplacianIntegrator
,
PoissonFiller
_pyramidFiller :
FilteringApp
_pyramidIntegrator :
FilteringApp
_quad :
GameMenuRenderer
,
GPU
_quality :
SSAO
_radianceCompute :
Probe
_radius :
ControllableCamera
,
PaintingTool
,
Player
,
PointLight
,
SpotLight
,
SSAO
_ranThisFrame :
GPUQuery
_ratio :
Camera
_rawArguments :
Config
_rawAxesCount :
RawController
_rawButtonsCount :
RawController
_raycaster :
PathTracer
,
RaycasterVisualisation
_rayLevels :
BVHRenderer
_rayVis :
BVHRenderer
_readbackTask :
PaintingTool
_reloaded :
Program
_remainingTime :
CameraApp
_renderer :
Probe
,
SceneEditor
,
StenciledApp
_rendererTime :
PBRDemo
_renderTex :
PathTracerApp
_resized :
Input
_resolution :
ConvolutionPyramid
,
Terrain
_result :
Probe
_resultTexture :
PostProcessStack
_right :
Camera
_rotation :
LightProbe
_rotCosSin :
LightProbe
_running :
GPUQuery
,
Query
_samplers :
SamplerLibrary
_samples :
PathTracerApp
,
SSAO
_samplingPeriod :
Player
_sandMapFlat :
IslandApp
_sandMapSteep :
IslandApp
_scale :
LaplacianIntegrator
,
PoissonFiller
_scattering :
AtmosphereApp
_scene :
BVHRenderer
,
DebugRenderer
,
DeferredRenderer
,
EditorRenderer
,
ForwardRenderer
,
PathTracer
,
PathTracerApp
,
StenciledRenderer
_sceneAlbedo :
DeferredRenderer
_sceneBox :
Light
_sceneBoxes :
DebugRenderer
_sceneColor :
FilteringApp
,
ForwardRenderer
,
IslandApp
,
PathTracerApp
,
SceneEditor
,
StenciledRenderer
_sceneDepth :
DeferredRenderer
,
FilteringApp
,
ForwardRenderer
,
GameRenderer
,
IslandApp
,
PathTracerApp
,
SceneEditor
,
StenciledRenderer
_sceneEffects :
DeferredRenderer
_sceneMaterial :
GameRenderer
_sceneModel :
Scene
_sceneNames :
PBRDemo
,
SceneEditor
,
StenciledApp
_sceneNormal :
DeferredRenderer
,
GameRenderer
_scenePosition :
IslandApp
_scenes :
PBRDemo
,
SceneEditor
,
StenciledApp
_sceneShader :
FilteringApp
_score :
Player
_seed :
Random
,
Terrain
_selectedObject :
SceneEditor
_set :
SamplerLibrary
_settings :
PostProcessStack
_shaderName :
ShaderEditor
_shaderPath :
ShaderEditor
_shadowMap :
Terrain
_shadowMapInfos :
Light
_shadowMaps :
ForwardLight
,
PBRDemo
_shadowMode :
PBRDemo
_shadowTime :
PBRDemo
_shape :
PaintingTool
_shared :
DebugViewer
,
Random
_shCoeffs :
LightProbe
,
Probe
_sheenProgram :
DeferredRenderer
,
ForwardRenderer
_shifted :
ConvolutionPyramid
_shouldClear :
PaintingTool
_shouldDraw :
PaintingTool
_shouldUpdateSky :
IslandApp
_showBoxes :
DebugRenderer
_showBVH :
BVHRenderer
_showDebug :
Application
,
PBRDemo
_showFrame :
DebugRenderer
_showGUI :
ShaderEditor
_showHelp :
Config
_showLights :
DebugRenderer
_showOcean :
IslandApp
_showProbe :
DebugRenderer
_showProcInput :
FilteringApp
_showRender :
PathTracerApp
_showSky :
IslandApp
_showTerrain :
IslandApp
_showWire :
IslandApp
_size :
ConvolutionPyramid
,
LightProbe
_skipUVs :
Object
_skyboxProgram :
DeferredRenderer
,
EditorRenderer
,
ForwardRenderer
_skyMesh :
IslandApp
_skyProgram :
IslandApp
_smoothTime :
Application
_spawnPeriod :
Player
_spawnTentatives :
Player
_speed :
Animation
,
ControllableCamera
_sphere :
DebugLightRenderer
,
DebugRenderer
,
DeferredLight
_spotProgram :
DeferredLight
_ssaoPass :
DeferredRenderer
,
ForwardRenderer
,
GameRenderer
_ssaoTexture :
SSAO
_stages :
Program
_start :
Query
_startTime :
Application
,
ShaderEditor
_state :
GPU
,
Program
_states :
DebugViewer
_staticBuffers :
Program
_status :
Game
_stopTime :
IslandApp
_stream :
Log
_substepDraw :
Probe
_substepRadiance :
Probe
_subsurfaceProgram :
DeferredRenderer
,
ForwardRenderer
_sunDirection :
Sky
_surfaceNoise :
IslandApp
_swapchain :
Swapchain
,
Window
_tableRes :
AtmosphereApp
_tableSamples :
AtmosphereApp
_target :
GPUMarker
_terrain :
IslandApp
_texDisplay :
DebugViewer
_texelSize :
Terrain
_textureBrdf :
DeferredRenderer
,
ForwardRenderer
_textureId :
DebugViewer
_textures :
DebugViewer
,
DeferredLight
,
DeferredProbe
,
Material
,
Program
,
Resources
,
ShaderEditor
_thread :
Random
_timer :
Application
,
ShaderEditor
_toggle :
GameMenuRenderer
_toggleIn :
GameMenuRenderer
_tonemap :
AtmosphereApp
,
IslandApp
_toneMapBuffer :
PostProcessStack
_toneMappingProgram :
PostProcessStack
_totalCount :
QueryAllocator
_totalTime :
PBRDemo
_transparent :
Scene
_transparentProgram :
DeferredRenderer
,
ForwardRenderer
_transpIridProgram :
DeferredRenderer
,
ForwardRenderer
_triangles :
Raycaster
_twoSided :
Material
_type :
GPUMarker
,
GPUQuery
,
LightProbe
,
Program
_underwaterProgram :
IslandApp
_uniforms :
Program
_up :
Camera
_upscale :
ConvolutionPyramid
_useColors :
Log
_userCamera :
CameraApp
_vectors :
ShaderEditor
_verbose :
Log
_vertices :
Raycaster
_view :
Camera
,
DebugLightRenderer
,
DeferredLight
,
ForwardLight
_viewMatrix :
DirectionalLight
,
SpotLight
_viewMode :
FilteringApp
_viewProj :
DeferredProbe
_visu :
PaintingTool
_visuHelper :
BVHRenderer
_vp :
Light
_vps :
PointLight
_vScale :
MenuLabel
_vsync :
Swapchain
_vulkanCache :
PipelineCache
_waterCopy :
IslandApp
_waterEffectsBlur :
IslandApp
_waterEffectsHalf :
IslandApp
_waterPos :
IslandApp
_waveNormals :
IslandApp
_waves :
IslandApp
_width :
Input
_window :
Application
,
Window
_windowed :
ShaderEditor
_windowInteracted :
Input
_winId :
DebugViewer
_wrapAround :
UniformBufferBase
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