Here is a list of all documented class members with links to the class documentation for each member:
- _ -
- _absorbScatterOcean : IslandApp
- _activeController : Input
- _align : MenuLabel
- _alignment : UniformBufferBase
- _alive : Player
- _allowEscape : Window
- _altitude : AtmosphereApp
- _amplitude : BackAndForth
- _angle : Player
- _angles : ControllableCamera, Player, SpotLight
- _angleSpeed : Player
- _angularSpeed : ControllableCamera
- _animated : Scene
- _animations : Light, Object
- _anisotropicProgram : DeferredRenderer, ForwardRenderer
- _appendPrefix : Log
- _applySSAO : DeferredRenderer, ForwardRenderer
- _arrow : DebugLightRenderer
- _atlas : Font
- _atmoParams : AtmosphereApp
- _atmoProgram : DeferredRenderer, EditorRenderer, ForwardRenderer
- _atmosphere : AtmosphereApp
- _atmosphereBuffer : AtmosphereApp
- _axes : Controller
- _axis : BackAndForth, Rotation
- _backbuffer : Swapchain
- _backgroundMaterial : Scene
- _backgroundProgram : GameMenuRenderer
- _baseSize : UniformBufferBase
- _bbox : Object, Scene
- _bgBlur : Game
- _bgBlurTexture : Game
- _bgColor : PaintingTool
- _bgProgram : DeferredRenderer, EditorRenderer, ForwardRenderer
- _blobs : Resources
- _bloomBuffer : PostProcessStack
- _bloomComposite : PostProcessStack
- _bloomProgram : PostProcessStack
- _blur : IslandApp, PostProcessStack, VarianceShadowMap2DArray, VarianceShadowMapCubeArray
- _blur2D : BoxBlur
- _blurArray : BoxBlur
- _blurCube : BoxBlur
- _blurCubeArray : BoxBlur
- _blurLevel : FilteringApp
- _blurProgramDown : GaussianBlur
- _blurProgramUp : GaussianBlur
- _bodyElement : GameRenderer
- _box : DeferredProbe
- _boxBlur : FilteringApp
- _boxesProgram : DebugRenderer
- _brdfLUT : IslandApp
- _brushes : PaintingTool
- _brushShader : PaintingTool
- _button : GameMenuRenderer
- _buttonIn : GameMenuRenderer
- _buttonProgram : GameMenuRenderer
- _buttons : Controller
- _bvhLevels : BVHRenderer
- _bvhProgram : BVHRenderer
- _bvhRange : BVHRenderer
- _bvhRenderer : PathTracerApp
- _camera : Scene
- _cameras : Probe
- _canvas : PaintingTool
- _castShadow : Object
- _castShadows : Light
- _caustics : IslandApp
- _cells : Terrain
- _center : Camera, LightProbe
- _clearCoatProgram : DeferredRenderer, ForwardRenderer
- _clippingPlanes : Camera
- _collisionDistance : Player
- _color : Light
- _coloredProgram : GameRenderer
- _colorFormat : Renderer
- _colors : ShaderEditor, Swapchain
- _colorStrings : Log
- _compilationLog : ShaderEditor
- _compo : LaplacianIntegrator, PoissonFiller
- _composite : LaplacianIntegrator, PoissonFiller
- _compositeColor : FloodFiller
- _compositeDist : FloodFiller
- _compositingProgram : GameRenderer
- _computePipelines : PipelineCache
- _cone : DebugLightRenderer, DeferredLight
- _config : Application, Game, Window
- _context : DescriptorAllocator, Swapchain
- _controllers : Input
- _copy : Probe
- _copyTime : PBRDemo
- _copyTimeCPU : PBRDemo
- _corners : Frustum
- _count : GPUQuery
- _cubeLines : DebugRenderer
- _cubemap : GameRenderer
- _culler : DeferredRenderer, ForwardRenderer
- _current : Animated< T >
- _currentCount : ForwardLight, ForwardProbe, QueryAllocator
- _currentFrame : Player
- _currentId : ForwardLight, ForwardProbe
- _currentOffsets : Program
- _currentPoolCount : DescriptorAllocator
- _currentSample : Player
- _currentScene : PBRDemo, SceneEditor, StenciledApp
- _currentSets : Program
- _currentState : Probe
- _currentTime : ShaderEditor
- _currFrame : Application, ShaderEditor
- _currProgram : ShaderEditor
- _debug : Application
- _debugRenderer : PBRDemo
- _defaultLogger : Log
- _defRenderer : PBRDemo
- _density : Input
- _depth : PathTracerApp, Swapchain
- _depthCopy : DeferredRenderer
- _depthFormat : Renderer
- _depthPrepass : ForwardRenderer
- _directions : PerlinNoise, ShaderEditor
- _dirProgram : DeferredLight
- _dirtyBbox : Object
- _dirtySets : Program
- _distances : Culler
- _distanceScale : IslandApp
- _dofCocAndDepth : PostProcessStack
- _dofCocProgram : PostProcessStack
- _dofCompositeProgram : PostProcessStack
- _dofDownscaledColor : PostProcessStack
- _dofGatherBuffer : PostProcessStack
- _dofGatherProgram : PostProcessStack
- _domainStrings : Log
- _downscale : ConvolutionPyramid, GaussianBlur, SSAO
- _drawableId : DebugViewer
- _drawables : DebugViewer
- _drawPos : PaintingTool
- _dt : CameraApp
- _dynamicBuffers : Program
- _eatingDistance : Player
- _emissiveProgram : DeferredRenderer, ForwardRenderer
- _end : Query
- _environment : IslandApp
- _envmap : LightProbe
- _erOpts : Terrain
- _exposure : PathTracerApp
- _extent : LightProbe
- _extract : FloodFiller
- _eye : Camera
- _fade : LightProbe
- _fallbackTex : ShaderEditor
- _farOceanMesh : IslandApp
- _farOceanProgram : IslandApp
- _farPlane : PointLight
- _fgColor : PaintingTool
- _file : Log
- _files : Resources
- _fillDownscale : FilteringApp
- _fillProgram : StenciledRenderer
- _filter : BilateralBlur, ConvolutionPyramid
- _final : FloodFiller
- _finalProgram : Game, PBRDemo
- _finalRender : PBRDemo, StenciledApp
- _finalTexture : SSAO
- _firstCodepoint : Font
- _flags : ShaderEditor
- _floats : ShaderEditor
- _floodFill : FilteringApp
- _floodfill : FloodFiller
- _foam : IslandApp
- _font : MenuLabel
- _fontProgram : GameMenuRenderer
- _fonts : Resources
- _forRenderer : PBRDemo
- _fov : Camera
- _frame : Animation, DebugRenderer, ShaderEditor
- _frame0 : ShaderEditor
- _frame1 : ShaderEditor
- _frameCount : PBRDemo
- _frameCounter : DebugViewer
- _frameID : PBRDemo
- _frameProgram : DebugRenderer
- _framesCount : Application
- _framesFinished : Swapchain
- _framesInFlight : Swapchain
- _frameStarted : Swapchain, Window
- _frameTime : Application
- _frameTimes : Application
- _freezeCamera : CameraApp
- _freezeFrustum : Culler
- _frustum : Culler
- _fullTime : CameraApp
- _fwdLightsGPU : DeferredRenderer
- _fwdProbesGPU : DeferredRenderer
- _fxaaProgram : GameRenderer, PostProcessStack
- _g : ConvolutionPyramid
- _gameResult : Game
- _gaussBlur : Terrain
- _gaussianBlur : FilteringApp
- _genOpts : Terrain
- _glitterNoise : IslandApp
- _glyphs : Font
- _graphicPipelines : PipelineCache
- _gridOceanRes : IslandApp
- _ground : GameRenderer
- _groundProgram : IslandApp
- _guid : Controller
- _guiFOV : ControllableCamera
- _h1 : ConvolutionPyramid
- _h2 : ConvolutionPyramid
- _hashes : PerlinNoise
- _head : GameRenderer
- _headAccel : Player
- _height : Input
- _hierarchy : Raycaster
- _highBlur : SSAO
- _id : Controller
- _ignoreUntilFlush : Log
- _image : FilteringApp
- _imageCount : Swapchain
- _imageIndex : Swapchain
- _imageProgram : GameMenuRenderer
- _imagesAvailable : Swapchain
- _imgui : Window
- _imguiPool : DescriptorAllocator
- _indirectLighting : DeferredRenderer
- _infos : Config
- _inGameRenderer : Game
- _initial : Animated< T >
- _intDownscale : FilteringApp
- _integers : ShaderEditor
- _intermediate : BilateralBlur, BoxBlur
- _inteTime : PBRDemo
- _invicibility : Player
- _invicibilityIncrease : Player
- _invView : DeferredProbe, ForwardLight
- _iridescentProgram : DeferredRenderer, ForwardRenderer
- _irradianceCompute : Probe
- _items : Player
- _itemSize : QueryAllocator
- _itemValue : Player
- _iterations : FloodFiller
- _joystickConnected : Input
- _joystickDisconnected : Input
- _keyInteracted : Input
- _keys : Input
- _lastCodepoint : Font
- _lastSpawn : Player
- _lastState : GPU
- _layout : SamplerLibrary, ShaderEditor
- _level : Log
- _levels : GaussianBlur
- _levelsIn : ConvolutionPyramid
- _levelsOut : ConvolutionPyramid
- _levelStrings : Log
- _lightAzimuth : AtmosphereApp, IslandApp
- _lightDebugRenderer : DebugRenderer
- _lightDirection : AtmosphereApp, DirectionalLight, IslandApp, SpotLight
- _lightElevation : AtmosphereApp, IslandApp
- _lighting : DeferredRenderer, GameRenderer
- _lightPosition : PointLight, SpotLight
- _lightRenderer : DeferredRenderer
- _lights : BasicShadowMap2DArray, BasicShadowMapCubeArray, VarianceShadowMap2DArray, VarianceShadowMapCubeArray
- _lightsData : ForwardLight
- _lightsDebug : EditorRenderer
- _lightsGPU : ForwardRenderer
- _liveRender : PathTracerApp
- _loaded : Scene
- _lock : Random
- _lockLevel : PathTracerApp
- _logToStdOut : Log
- _map : BasicShadowMap2DArray, BasicShadowMapCubeArray, Terrain, VarianceShadowMap2DArray, VarianceShadowMapCubeArray
- _mapDepth : VarianceShadowMap2DArray, VarianceShadowMapCubeArray
- _mapLowRes : Terrain
- _margins : Font
- _markerId : DebugViewer
- _markers : DebugViewer
- _masked : Material
- _material : Material, Object
- _materialName : Object
- _maxCount : Culler
- _maxItems : Player
- _maxLevelX : IslandApp
- _maxLevelY : IslandApp
- _maxLightCount : ForwardLight
- _maxPoolCount : DescriptorAllocator
- _maxPos : Player
- _maxProbeCount : ForwardProbe
- _mediumBlur : SSAO
- _menuRenderer : Game
- _menus : Game
- _mesh : FilteringApp, Object
- _meshCount : Raycaster
- _meshes : DebugViewer, Resources
- _meshId : DebugViewer
- _meshSize : Terrain
- _metrics : GPU, Mesh
- _metricsPrevious : GPU
- _minImageCount : Swapchain
- _minimized : Input
- _minSamplingDistance : Player
- _minSpawnDistance : Player
- _mode : ControllableCamera, FilteringApp, PaintingTool, PBRDemo
- _model : Light, Object
- _momentum : Player
- _mouse : Input
- _mouseButtons : Input
- _mouseInteracted : Input
- _mshOpts : Terrain
- _name : Buffer, Controller, Material, Mesh, Program, Renderer, Scene, Texture
- _noise : ShaderEditor
- _noise3D : ShaderEditor
- _noisetexture : SSAO
- _numSamplesPath : Player
- _objectProgram : BVHRenderer, DeferredRenderer, EditorRenderer, ForwardRenderer, StenciledRenderer
- _objects : Culler
- _oceanMesh : IslandApp
- _oceanProgram : IslandApp
- _offset : GPUQuery, UniformBufferBase
- _order : Culler
- _overrideTime : Game
- _padder : ConvolutionPyramid
- _padding : ConvolutionPyramid
- _painter : FilteringApp
- _parallaxProgram : DeferredRenderer, ForwardRenderer
- _parameters : Material
- _passthrough : FilteringApp, GaussianBlur, PathTracerApp, SceneEditor, ShaderEditor
- _path : Player
- _pathTracer : PathTracerApp
- _paused : PBRDemo, SceneEditor, ShaderEditor
- _perlin : ShaderEditor, Terrain
- _perlin3D : ShaderEditor
- _ping : FloodFiller
- _pipelinesToDelete : PipelineCache
- _planes : Frustum
- _player : Game
- _playerCamera : GameRenderer
- _playTime : Game
- _pointProgram : DeferredLight
- _pong : FloodFiller
- _pools : DescriptorAllocator, QueryAllocator
- _position : LightProbe, Player, Probe
- _positions : Player
- _postprocess : PBRDemo
- _postprocessTime : PBRDemo
- _precomputedScattering : IslandApp
- _preferRawControllers : Input
- _prepare : LaplacianIntegrator, PoissonFiller
- _preproc : LaplacianIntegrator, PoissonFiller
- _prevFrame : ShaderEditor
- _previousAbscisse : BackAndForth
- _probeMode : DebugRenderer
- _probeNormalization : DeferredRenderer
- _probeProgram : DebugRenderer
- _probeRenderer : DeferredRenderer
- _probeRoughness : DebugRenderer
- _probes : PBRDemo
- _probesCoeffs : ForwardProbe
- _probesData : ForwardProbe
- _probesGPU : ForwardRenderer
- _probesMaps : ForwardProbe
- _probesRenderer : PBRDemo
- _probesTime : PBRDemo
- _progInfos : Resources
- _program : BasicShadowMap2DArray, BasicShadowMapCubeArray, DebugLightRenderer, DeferredProbe, VarianceShadowMap2DArray, VarianceShadowMapCubeArray
- _programs : Resources
- _programSSAO : SSAO
- _proj : DebugLightRenderer, DeferredLight, ForwardLight
- _projection : Camera
- _projectionMatrix : DirectionalLight, SpotLight
- _projectionVector : DeferredProbe
- _pyramid : LaplacianIntegrator, PoissonFiller
- _pyramidFiller : FilteringApp
- _pyramidIntegrator : FilteringApp
- _quad : GameMenuRenderer, GPU
- _quality : SSAO
- _radianceCompute : Probe
- _radius : ControllableCamera, PaintingTool, Player, PointLight, SpotLight, SSAO
- _ranThisFrame : GPUQuery
- _ratio : Camera
- _rawArguments : Config
- _rawAxesCount : RawController
- _rawButtonsCount : RawController
- _raycaster : PathTracer, RaycasterVisualisation
- _rayLevels : BVHRenderer
- _rayVis : BVHRenderer
- _readbackTask : PaintingTool
- _reloaded : Program
- _remainingTime : CameraApp
- _renderer : Probe, SceneEditor, StenciledApp
- _rendererTime : PBRDemo
- _renderTex : PathTracerApp
- _resized : Input
- _resolution : ConvolutionPyramid, Terrain
- _result : Probe
- _resultTexture : PostProcessStack
- _right : Camera
- _rotation : LightProbe
- _rotCosSin : LightProbe
- _running : GPUQuery, Query
- _samplers : SamplerLibrary
- _samples : PathTracerApp, SSAO
- _samplingPeriod : Player
- _sandMapFlat : IslandApp
- _sandMapSteep : IslandApp
- _scale : LaplacianIntegrator, PoissonFiller
- _scattering : AtmosphereApp
- _scene : BVHRenderer, DebugRenderer, DeferredRenderer, EditorRenderer, ForwardRenderer, PathTracer, PathTracerApp, StenciledRenderer
- _sceneAlbedo : DeferredRenderer
- _sceneBox : Light
- _sceneBoxes : DebugRenderer
- _sceneColor : FilteringApp, ForwardRenderer, IslandApp, PathTracerApp, SceneEditor, StenciledRenderer
- _sceneDepth : DeferredRenderer, FilteringApp, ForwardRenderer, GameRenderer, IslandApp, PathTracerApp, SceneEditor, StenciledRenderer
- _sceneEffects : DeferredRenderer
- _sceneMaterial : GameRenderer
- _sceneModel : Scene
- _sceneNames : PBRDemo, SceneEditor, StenciledApp
- _sceneNormal : DeferredRenderer, GameRenderer
- _scenePosition : IslandApp
- _scenes : PBRDemo, SceneEditor, StenciledApp
- _sceneShader : FilteringApp
- _score : Player
- _seed : Random, Terrain
- _selectedObject : SceneEditor
- _set : SamplerLibrary
- _settings : PostProcessStack
- _shaderName : ShaderEditor
- _shaderPath : ShaderEditor
- _shadowMap : Terrain
- _shadowMapInfos : Light
- _shadowMaps : ForwardLight, PBRDemo
- _shadowMode : PBRDemo
- _shadowTime : PBRDemo
- _shape : PaintingTool
- _shared : DebugViewer, Random
- _shCoeffs : LightProbe, Probe
- _sheenProgram : DeferredRenderer, ForwardRenderer
- _shifted : ConvolutionPyramid
- _shouldClear : PaintingTool
- _shouldDraw : PaintingTool
- _shouldUpdateSky : IslandApp
- _showBoxes : DebugRenderer
- _showBVH : BVHRenderer
- _showDebug : Application, PBRDemo
- _showFrame : DebugRenderer
- _showGUI : ShaderEditor
- _showHelp : Config
- _showLights : DebugRenderer
- _showOcean : IslandApp
- _showProbe : DebugRenderer
- _showProcInput : FilteringApp
- _showRender : PathTracerApp
- _showSky : IslandApp
- _showTerrain : IslandApp
- _showWire : IslandApp
- _size : ConvolutionPyramid, LightProbe
- _skipUVs : Object
- _skyboxProgram : DeferredRenderer, EditorRenderer, ForwardRenderer
- _skyMesh : IslandApp
- _skyProgram : IslandApp
- _smoothTime : Application
- _spawnPeriod : Player
- _spawnTentatives : Player
- _speed : Animation, ControllableCamera
- _sphere : DebugLightRenderer, DebugRenderer, DeferredLight
- _spotProgram : DeferredLight
- _ssaoPass : DeferredRenderer, ForwardRenderer, GameRenderer
- _ssaoTexture : SSAO
- _stages : Program
- _start : Query
- _startTime : Application, ShaderEditor
- _state : GPU, Program
- _states : DebugViewer
- _staticBuffers : Program
- _status : Game
- _stopTime : IslandApp
- _stream : Log
- _substepDraw : Probe
- _substepRadiance : Probe
- _subsurfaceProgram : DeferredRenderer, ForwardRenderer
- _sunDirection : Sky
- _surfaceNoise : IslandApp
- _swapchain : Swapchain, Window
- _tableRes : AtmosphereApp
- _tableSamples : AtmosphereApp
- _target : GPUMarker
- _terrain : IslandApp
- _texDisplay : DebugViewer
- _texelSize : Terrain
- _textureBrdf : DeferredRenderer, ForwardRenderer
- _textureId : DebugViewer
- _textures : DebugViewer, DeferredLight, DeferredProbe, Material, Program, Resources, ShaderEditor
- _thread : Random
- _timer : Application, ShaderEditor
- _toggle : GameMenuRenderer
- _toggleIn : GameMenuRenderer
- _tonemap : AtmosphereApp, IslandApp
- _toneMapBuffer : PostProcessStack
- _toneMappingProgram : PostProcessStack
- _totalCount : QueryAllocator
- _totalTime : PBRDemo
- _transparent : Scene
- _transparentProgram : DeferredRenderer, ForwardRenderer
- _transpIridProgram : DeferredRenderer, ForwardRenderer
- _triangles : Raycaster
- _twoSided : Material
- _type : GPUMarker, GPUQuery, LightProbe, Program
- _underwaterProgram : IslandApp
- _uniforms : Program
- _up : Camera
- _upscale : ConvolutionPyramid
- _useColors : Log
- _userCamera : CameraApp
- _vectors : ShaderEditor
- _verbose : Log
- _vertices : Raycaster
- _view : Camera, DebugLightRenderer, DeferredLight, ForwardLight
- _viewMatrix : DirectionalLight, SpotLight
- _viewMode : FilteringApp
- _viewProj : DeferredProbe
- _visu : PaintingTool
- _visuHelper : BVHRenderer
- _vp : Light
- _vps : PointLight
- _vScale : MenuLabel
- _vsync : Swapchain
- _vulkanCache : PipelineCache
- _waterCopy : IslandApp
- _waterEffectsBlur : IslandApp
- _waterEffectsHalf : IslandApp
- _waterPos : IslandApp
- _waveNormals : IslandApp
- _waves : IslandApp
- _width : Input
- _window : Application, Window
- _windowed : ShaderEditor
- _windowInteracted : Input
- _winId : DebugViewer
- _wrapAround : UniformBufferBase