Here is a list of all documented class members with links to the class documentation for each member:
- i -
- iCamCenter : GPUShaders::Frag::Shaderbench
- iCamFov : GPUShaders::Frag::Shaderbench
- iCamPos : GPUShaders::Frag::Shaderbench
- iCamUp : GPUShaders::Frag::Shaderbench
- id : AsyncTextureTask, Controller, Culler::DistPair, DescriptorAllocator::DescriptorPool, GPUShaders::Common::Materials::Material
- ifPos : GPUShaders::Frag::Ocean_island
- ifPrevPos : GPUShaders::Frag::Ocean_island
- iFrame : GPUShaders::Frag::Shaderbench
- ifSrcPos : GPUShaders::Frag::Ocean_island
- image : GPUTexture
- Image() : Image, Resources
- image : ResourceToDelete
- imageRatio : GPUShaders::Vert::Image_display
- images : GameMenu, Program::Stage, Texture
- imgui : GPUTexture
- iMouse : GPUShaders::Frag::Shaderbench
- in : GPUShaders::TessEval::Ocean_island
- index : CompositeObj::ObjectMaterialUse, DebugViewer::MarkerInfos
- indexBuffer : GPUMesh, Mesh
- indices : Mesh, Mesh::Metrics
- inertia : Terrain::ErosionSettings
- Info() : Log
- init() : DescriptorAllocator, PipelineCache, QueryAllocator, SamplerLibrary, Scene, ShaderCompiler
- initial() : Animated< T >
- initialHeight : RenderingConfig
- initialWidth : RenderingConfig
- initMaterial() : GPUShaders::Common::Materials
- iNormalMat : GPUShaders::Frag::Shaderbench
- inPos : GPUShaders::TessControl::Ocean_island
- Input : Controller, Input
- inputMeshPath : ObjToSceneConfig
- inRenderPass : GPUContext
- insertMarker() : DebugViewer
- insertMarkerDefault() : DebugViewer
- instance : GPUContext
- Int() : Random
- intensity() : Light
- interacted() : Input
- interface() : ControllableCamera, Culler, DebugRenderer, DebugViewer, DeferredRenderer, ForwardRenderer, PostProcessStack, Renderer, Terrain
- internalId : Raycaster::Hit
- internalVerticalResolution : RenderingConfig
- interpolateAttribute() : Raycaster
- intersectBox() : GPUShaders::Common::Geometry
- intersects() : Frustum, Raycaster
- intersectsAny() : Raycaster
- intersectSphere() : GPUShaders::Common::Geometry
- intOutAnglesCos : GPUShaders::Frag::Spot_light_pbr
- invdir : Ray
- invDstSize : GPUShaders::Frag::Bilateral
- inverseScreenSize : GPUShaders::Frag::Fxaa
- inverseV : GPUShaders::Frag::Object_anisotropic_forward, GPUShaders::Frag::Object_clearcoat_forward, GPUShaders::Frag::Object_emissive_forward, GPUShaders::Frag::Object_forward, GPUShaders::Frag::Object_iridescent_forward, GPUShaders::Frag::Object_parallax_forward, GPUShaders::Frag::Object_sheen_forward, GPUShaders::Frag::Object_subsurface_forward, GPUShaders::Frag::Object_transparent_forward, GPUShaders::Frag::Object_transparent_irid_forward, GPUShaders::Frag::Probe_pbr
- invGridSize : GPUShaders::Vert::Ground_island
- invHalfSize : GPUShaders::Frag::Box_blur_cube, GPUShaders::Frag::Box_blur_cube_approx, GPUShaders::Frag::Box_blur_cube_array, GPUShaders::Frag::Box_blur_cube_array_approx
- invMapSize : GPUShaders::Frag::Ocean_island, GPUShaders::Vert::Ground_island
- invScreenSize : GPUShaders::Frag::Object_anisotropic_forward, GPUShaders::Frag::Object_clearcoat_forward, GPUShaders::Frag::Object_emissive_forward, GPUShaders::Frag::Object_forward, GPUShaders::Frag::Object_iridescent_forward, GPUShaders::Frag::Object_parallax_forward, GPUShaders::Frag::Object_sheen_forward, GPUShaders::Frag::Object_subsurface_forward, GPUShaders::Frag::Object_transparent_forward, GPUShaders::Frag::Object_transparent_irid_forward
- invSize : GPUShaders::Frag::Dof_gather
- invTargetSize : GPUShaders::Frag::Ocean_island
- invTexelSize : GPUShaders::Frag::Ocean_island
- iorToFresnel() : GPUShaders::Common::Common_pbr
- iPos : GPUShaders::TessEval::Ocean_island
- iProj : GPUShaders::Frag::Shaderbench
- iProjInv : GPUShaders::Frag::Shaderbench
- iResolution : GPUShaders::Frag::Shaderbench
- iridescenceF0() : GPUShaders::Common::Common_pbr
- iridescenceSensitivity() : GPUShaders::Common::Common_pbr
- Iridescent : Material
- isComputeEquivalent() : GPUState
- isEquivalent() : GPUMesh, GPUMesh::State, GPUState::RenderPass
- isFloat() : Image
- isGraphicsEquivalent() : GPUState
- isHDR : GPUShaders::Frag::Image_display
- IslandApp() : IslandApp
- isOutside() : GPUShaders::Frag::Downscale, GPUShaders::Frag::Filter, GPUShaders::Frag::Flood_fill, GPUShaders::Frag::Laplacian, GPUShaders::Frag::Passthrough_shift, GPUShaders::Frag::Upscale
- isSRGB() : GPUTexture
- iTime : GPUShaders::Frag::Shaderbench
- iTimeDelta : GPUShaders::Frag::Shaderbench
- iView : GPUShaders::Frag::Shaderbench
- iViewInv : GPUShaders::Frag::Shaderbench
- iViewProj : GPUShaders::Frag::Shaderbench
- iViewProjInv : GPUShaders::Frag::Shaderbench, GPUShaders::Vert::Shaderbench