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float | inertia = 0.6f |
| | Inertia of water droplet.
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float | gravity = 10.0f |
| | Gravity.
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float | minSlope = 0.01f |
| | Minimal slope, to avoid strong erosion spots.
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float | capacityBase = 12.0f |
| | Base water capacity.
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float | erosion = 0.75f |
| | Erosion strenght.
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float | evaporation = 0.02f |
| | Evaporation speed.
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float | deposition = 0.2f |
| | Deposition speed.
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int | gatherRadius = 3 |
| | Gathering radius for contributions.
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int | dropsCount = 50000 |
| | Number of droplets to sequentially simulate.
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int | stepsMax = 256 |
| | Number of steps for each droplet simulation.
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bool | apply = true |
| | Should erosion be applied.
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The documentation for this struct was generated from the following file: