Rendu
A lightweight rendering engine for experimentations
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Internal GPU state for pipeline compatibility. More...
#include <GPUObjects.hpp>
Public Member Functions | |
bool | isEquivalent (const State &other) const |
Internal GPU state for pipeline compatibility.
bool GPUMesh::State::isEquivalent | ( | const State & | other | ) | const |
Check if another mesh state is compatible with this one.
other | the state to compare to |