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Rendu
A lightweight rendering engine for experimentations
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Provide debuggging visualization for most scene elements. More...
#include <DebugRenderer.hpp>
Public Member Functions | |
| DebugRenderer () | |
| void | setScene (const std::shared_ptr< Scene > &scene) |
| void | draw (const Camera &camera, Texture *dstColor, Texture *dstDepth, uint layer=0) override |
| void | interface () override |
Public Member Functions inherited from Renderer | |
| Renderer (const std::string &name) | |
| virtual void | draw (const Camera &camera, Texture *dstColor, Texture *dstDepth, uint layer=0) |
| virtual void | resize (uint width, uint height) |
| virtual void | interface () |
| virtual | ~Renderer ()=default |
| Renderer (const Renderer &)=delete | |
| Renderer & | operator= (const Renderer &)=delete |
| Renderer (Renderer &&)=delete | |
| Renderer & | operator= (Renderer &&)=delete |
| Layout | outputColorFormat () const |
| Layout | outputDepthFormat () const |
Private Types | |
| enum class | ProbeMode : int { SHCOEFFS = 0 , RADIANCE = 1 } |
Private Member Functions | |
| void | updateSceneMesh () |
Private Attributes | |
| DebugLightRenderer | _lightDebugRenderer |
| The lights debug renderer. | |
| std::shared_ptr< Scene > | _scene |
| The scene to render. | |
| const Mesh * | _sphere = nullptr |
| Sphere mesh. | |
| Program * | _probeProgram = nullptr |
| Light probe visu. | |
| Program * | _boxesProgram = nullptr |
| Bounding boxes visu. | |
| Program * | _frameProgram = nullptr |
| Frame and gizmo visu. | |
| Mesh | _sceneBoxes |
| Bounding boxes of all scene objects. | |
| Mesh | _frame |
| Gizmo and grid in world space. | |
| Mesh | _cubeLines |
| General wireframe cube. | |
| ProbeMode | _probeMode = ProbeMode::RADIANCE |
| Probe info to display. | |
| float | _probeRoughness = 0.0f |
| Radiance level to display. | |
| bool | _showLights = true |
| Show lights wireframe. | |
| bool | _showProbe = true |
| Show probe data. | |
| bool | _showBoxes = true |
| Show scene objects bounding boxes. | |
| bool | _showFrame = true |
| Show world frame (grid and gizmo). | |
Additional Inherited Members | |
Protected Attributes inherited from Renderer | |
| std::string | _name |
| Debug name. | |
| Layout | _colorFormat = Layout::NONE |
| The preferred output format for a given renderer. | |
| Layout | _depthFormat = Layout::NONE |
| The preferred output format for a given renderer. | |
Provide debuggging visualization for most scene elements.
Inherits Renderer.
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strongprivate |
Probe info to visualize.
| Enumerator | |
|---|---|
| SHCOEFFS | Irradiance SH coeffs. |
| RADIANCE | (preconvolved) radiance cubemap. |
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explicit |
Constructor.
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overridevirtual |
Draw from a given viewpoint.
| camera | the rendering viewpoint |
| dstColor | the destination color texture (optional, see outputColorFormat) |
| dstDepth | the destination depth texture (optional, see outputDepthFormat) |
| layer | the layer to write to in the target |
Reimplemented from Renderer.
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overridevirtual |
Display GUI exposing renderer options.
Reimplemented from Renderer.
| void DebugRenderer::setScene | ( | const std::shared_ptr< Scene > & | scene | ) |
Set the scene to render.
| scene | the new scene |
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private |
Update the bounding boxes mesh.