Here is a list of all documented class members with links to the class documentation for each member:
- h -
- h1 : GPUShaders::Frag::Downscale, GPUShaders::Frag::Upscale
- h2 : GPUShaders::Frag::Upscale
- hadColors() : Mesh
- hadNormals() : Mesh
- hadRenderPass : GPUContext
- hadTexcoords() : Mesh
- hammersleySample() : GPUShaders::Common::Utils
- handle : DescriptorAllocator::DescriptorPool, DescriptorSet
- handleButton() : Game
- handleShortcuts() : ShaderEditor
- hasAlpha : SceneExport::Material
- hasColor : CompositeObj::Material
- hash31() : GPUShaders::Vert::Object_basic_random
- hash32() : System
- hash64() : System
- hasMask : GPUShaders::Frag::Light_shadow_basic, GPUShaders::Frag::Light_shadow_linear_basic, GPUShaders::Frag::Light_shadow_linear_variance, GPUShaders::Frag::Light_shadow_variance, GPUShaders::Frag::Object_prepass_forward
- hasMetal : CompositeObj::Material
- hasPrefix() : TextUtilities
- hasRough : CompositeObj::Material
- hasSpec : CompositeObj::Material
- hasSuffix() : TextUtilities
- hasUV : GPUShaders::Frag::Object_anisotropic_forward, GPUShaders::Frag::Object_anisotropic_gbuffer, GPUShaders::Frag::Object_clearcoat_forward, GPUShaders::Frag::Object_clearcoat_gbuffer, GPUShaders::Frag::Object_emissive_forward, GPUShaders::Frag::Object_emissive_gbuffer, GPUShaders::Frag::Object_forward, GPUShaders::Frag::Object_gbuffer, GPUShaders::Frag::Object_iridescent_forward, GPUShaders::Frag::Object_iridescent_gbuffer, GPUShaders::Frag::Object_sheen_forward, GPUShaders::Frag::Object_sheen_gbuffer, GPUShaders::Frag::Object_subsurface_forward, GPUShaders::Frag::Object_subsurface_gbuffer, GPUShaders::Frag::Object_transparent_forward, GPUShaders::Frag::Object_transparent_irid_forward, GPUShaders::Vert::Object_forward, GPUShaders::Vert::Object_gbuffer, GPUShaders::Vert::Object_prepass_forward
- height() : ConvolutionPyramid, Image, Texture
- heightMie : GPUShaders::Common::Atmosphere::AtmosphereParameters, Sky::AtmosphereParameters
- heightRayleigh : GPUShaders::Common::Atmosphere::AtmosphereParameters, Sky::AtmosphereParameters
- Hit() : Raycaster::Hit
- hit : Raycaster::Hit
- hsvToRgb() : GPUShaders::Common::Colors