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Rendu
A lightweight rendering engine for experimentations
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Public Attributes | |
| const Texture * | tex = nullptr |
| The texture to display. | |
| std::string | name |
| Texture name. | |
| std::unique_ptr< Texture > | display |
| Texture used for visualization. | |
| std::string | displayName |
| Texture name with extra information about the layout,... | |
| glm::vec2 | range = glm::vec2(0.0f, 1.0f) |
| Range of values to display normalized. | |
| glm::bvec4 | channels = glm::bvec4(true, true, true, false) |
| Channels that should be displayed. | |
| int | mip = 0 |
| Mipmap level to display. | |
| int | layer = 0 |
| Layer to display for arrays and 3D textures. | |
| bool | gamma = false |
| Should gamma correction be applied. | |
| bool | visible = false |
| Is the texture window visible. | |
Texture display information