Rendu
A lightweight rendering engine for experimentations
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Public Attributes | |
const Texture * | tex = nullptr |
The texture to display. | |
std::string | name |
Texture name. | |
std::unique_ptr< Texture > | display |
Texture used for visualization. | |
std::string | displayName |
Texture name with extra information about the layout,... | |
glm::vec2 | range = glm::vec2(0.0f, 1.0f) |
Range of values to display normalized. | |
glm::bvec4 | channels = glm::bvec4(true, true, true, false) |
Channels that should be displayed. | |
int | mip = 0 |
Mipmap level to display. | |
int | layer = 0 |
Layer to display for arrays and 3D textures. | |
bool | gamma = false |
Should gamma correction be applied. | |
bool | visible = false |
Is the texture window visible. | |
Texture display information