Rendu
A lightweight rendering engine for experimentations
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Public Attributes | List of all members
DebugViewer::TextureInfos Struct Reference

Public Attributes

const Texturetex = nullptr
 The texture to display.
 
std::string name
 Texture name.
 
std::unique_ptr< Texturedisplay
 Texture used for visualization.
 
std::string displayName
 Texture name with extra information about the layout,...
 
glm::vec2 range = glm::vec2(0.0f, 1.0f)
 Range of values to display normalized.
 
glm::bvec4 channels = glm::bvec4(true, true, true, false)
 Channels that should be displayed.
 
int mip = 0
 Mipmap level to display.
 
int layer = 0
 Layer to display for arrays and 3D textures.
 
bool gamma = false
 Should gamma correction be applied.
 
bool visible = false
 Is the texture window visible.
 

Detailed Description

Texture display information


The documentation for this struct was generated from the following file: