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Rendu
A lightweight rendering engine for experimentations
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Represent the sphere of smallest radius containing a given object or region of space. More...
#include <Bounds.hpp>
Public Member Functions | |
| BoundingSphere ()=default | |
| BoundingSphere (const glm::vec3 &aCenter, float aRadius) | |
Public Attributes | |
| glm::vec3 | center = glm::vec3(0.0f) |
| The sphere center. | |
| float | radius = 0.0f |
| The sphere radius. | |
Represent the sphere of smallest radius containing a given object or region of space.
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default |
Empty sphere constructor.
| BoundingSphere::BoundingSphere | ( | const glm::vec3 & | aCenter, |
| float | aRadius | ||
| ) |
Constructor
| aCenter | the center of the sphere |
| aRadius | the radius of the sphere |