Contain exported texture infos for a given material.
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#include <SceneExport.hpp>
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std::string | colorName |
| Color texture name.
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std::string | normalName |
| Normal map name.
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std::string | roughMetAoName |
| Roughness-metalness-ambient occlusion texture name.
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std::string | depthName |
| Optional depth map.
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bool | hasAlpha = false |
| Alpha mask.
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Contain exported texture infos for a given material.
The documentation for this struct was generated from the following file: