Represent an OS window and its associated rendering context.
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#include <Window.hpp>
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RenderingConfig & | _config |
| The window configuration.
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GLFWwindow * | _window = nullptr |
| Internal window handle.
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std::unique_ptr< Swapchain > | _swapchain |
| The swapchain displaying backbuffers.
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ImGui_ImplVulkan_InitInfo * | _imgui = nullptr |
| ImGui setup information.
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bool | _frameStarted = false |
| Has a frame been started.
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bool | _allowEscape = false |
| Can the window be closed by pressing escape.
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Represent an OS window and its associated rendering context.
◆ Action
System actions that can be executed by the window.
Enumerator |
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None | Do nothing.
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Quit | Quit the application.
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Fullscreen | Switch the window from/to fullscreen mode.
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Vsync | Switch the v-sync on/off.
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◆ Window() [1/3]
Window::Window |
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const std::string & |
name, |
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RenderingConfig & |
config, |
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bool |
escapeQuit = true , |
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bool |
hidden = false |
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) |
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Create a new window backed by a GPU context.
- Parameters
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name | the name of the window |
config | the configuration to use (additional info will be added to it) |
escapeQuit | allows the user to close the window by pressing escape |
hidden | should the window be hidden (for preprocess for instance) |
- Note
- We might want to impose the configured size here. This means the monitor could be set in a non-native mode.
◆ Window() [2/3]
Window::Window |
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const Window & |
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delete |
◆ Window() [3/3]
◆ ~Window()
Destructor. Clean resources, delete the window and its context.
◆ color()
- Returns
- the backbuffer color texture
◆ nextFrame()
bool Window::nextFrame |
( |
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Start registering GUI items.
- Returns
- true if the next frame is valid.
- Note
- If the frame is invalid, the window should be cleaned and closed.
◆ operator=() [1/2]
Copy assignment.
- Returns
- a reference to the object assigned to
◆ operator=() [2/2]
Move assignment.
- Returns
- a reference to the object assigned to
◆ perform()
void Window::perform |
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Action |
action | ) |
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Execute an action related to the windowing system.
- Parameters
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action | the system action to perform |
◆ setupImGui()
void Window::setupImGui |
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private |
Setup ImGui with the proper callbacks and style.
◆ setViewport()
void Window::setViewport |
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Set the viewport to the window dimensions
The documentation for this class was generated from the following files:
- src/engine/system/Window.hpp
- src/engine/system/Window.cpp