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Rendu
A lightweight rendering engine for experimentations
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Renders the main game scene. More...
#include <GameRenderer.hpp>
Public Member Functions | |
| GameRenderer (const glm::vec2 &resolution) | |
| void | drawPlayer (const Player &player, Texture &dst) const |
| void | resize (uint width, uint height) override |
Public Member Functions inherited from Renderer | |
| Renderer (const std::string &name) | |
| virtual void | draw (const Camera &camera, Texture *dstColor, Texture *dstDepth, uint layer=0) |
| virtual void | resize (uint width, uint height) |
| virtual void | interface () |
| virtual | ~Renderer ()=default |
| Renderer (const Renderer &)=delete | |
| Renderer & | operator= (const Renderer &)=delete |
| Renderer (Renderer &&)=delete | |
| Renderer & | operator= (Renderer &&)=delete |
| Layout | outputColorFormat () const |
| Layout | outputDepthFormat () const |
Private Member Functions | |
| void | drawScene (const Player &player) const |
Private Attributes | |
| Texture | _sceneNormal |
| Scene normal texture. | |
| Texture | _sceneMaterial |
| Scene material texture. | |
| Texture | _sceneDepth |
| Scene depth texture. | |
| Texture | _lighting |
| Texture containing the lit result. | |
| std::unique_ptr< SSAO > | _ssaoPass |
| Screen space ambient occlusion pass. | |
| Program * | _fxaaProgram |
| Antialiasing program. | |
| Program * | _coloredProgram |
| Base scene rendering program. | |
| Program * | _compositingProgram |
| Lighting program. | |
| const Mesh * | _ground |
| Terrain mesh. | |
| const Mesh * | _head |
| Snake head mesh. | |
| const Mesh * | _bodyElement |
| Body elements and items mesh. | |
| Camera | _playerCamera |
| The player camera (fixed). | |
| const Texture * | _cubemap |
| Environment map for reflections. | |
Additional Inherited Members | |
Protected Attributes inherited from Renderer | |
| std::string | _name |
| Debug name. | |
| Layout | _colorFormat = Layout::NONE |
| The preferred output format for a given renderer. | |
| Layout | _depthFormat = Layout::NONE |
| The preferred output format for a given renderer. | |
Renders the main game scene.
Inherits Renderer.
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explicit |
Constructor
| resolution | the rendering resolution |
Draw the game scene
| player | the state of the game and player |
| dst | the destination texture |
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private |
Draw the scene to the current bound framebuffer.
| player | the player state |
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overridevirtual |
Resize internal buffers based on new window size.
| width | new width |
| height | new height |
Reimplemented from Renderer.