Visualize lights as colored wireframe objects.  
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#include <DebugLightRenderer.hpp>
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const Mesh *  | _sphere | 
|   | Point light supporting geometry. 
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const Mesh *  | _cone | 
|   | Spot light supporting geometry. 
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const Mesh *  | _arrow | 
|   | Spot light supporting geometry. 
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Program *  | _program | 
|   | Light mesh shader. 
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glm::mat4  | _view = glm::mat4(1.0f) | 
|   | Cached camera view matrix. 
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glm::mat4  | _proj = glm::mat4(1.0f) | 
|   | Cached camera projection matrix. 
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Visualize lights as colored wireframe objects. 
 
Inherits LightRenderer.
◆ DebugLightRenderer()
  
  
      
        
          | DebugLightRenderer::DebugLightRenderer  | 
          ( | 
          const std::string &  | 
          fragmentShader | ) | 
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explicit   | 
  
 
Constructor. 
- See also
 - GLSL::Frag::light_debug for an example. 
 
- Parameters
 - 
  
    | fragmentShader | the name of the fragment shader to use.  | 
  
   
 
 
◆ draw() [1/3]
Draw a directional light as a colored wireframe arrow pointing at the origin. 
- Parameters
 - 
  
  
 
Implements LightRenderer.
 
 
◆ draw() [2/3]
  
  
      
        
          | void DebugLightRenderer::draw  | 
          ( | 
          const PointLight *  | 
          light | ) | 
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overridevirtual   | 
  
 
Draw a point light as a colored wireframe sphere. 
- Parameters
 - 
  
  
 
Implements LightRenderer.
 
 
◆ draw() [3/3]
  
  
      
        
          | void DebugLightRenderer::draw  | 
          ( | 
          const SpotLight *  | 
          light | ) | 
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overridevirtual   | 
  
 
Draw a spot light as a colored wireframe cone. 
- Parameters
 - 
  
  
 
Implements LightRenderer.
 
 
◆ updateCameraInfos()
      
        
          | void DebugLightRenderer::updateCameraInfos  | 
          ( | 
          const glm::mat4 &  | 
          viewMatrix,  | 
        
        
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          const glm::mat4 &  | 
          projMatrix  | 
        
        
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          ) | 
           |  | 
        
      
 
Set the current user view and projection matrices. 
- Parameters
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    | viewMatrix | the camera view matrix  | 
    | projMatrix | the camera projection matrix  | 
  
   
 
 
The documentation for this class was generated from the following files: