Object basic random vertex shader.
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in vec3 | v |
| | Position.
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uniform mat4 | mvp |
| | The transformation matrix.
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out vec3 | col |
| | Interpolated vertex color.
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Object basic random vertex shader.
◆ baseHash()
| uint GPUShaders::Vert::Object_basic_random::baseHash |
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uint |
p | ) |
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inline |
Compute the based hash for a given index.
- Parameters
-
- Returns
- the hash
◆ hash31()
| vec3 GPUShaders::Vert::Object_basic_random::hash31 |
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int |
x | ) |
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inline |
◆ main()
| void GPUShaders::Vert::Object_basic_random::main |
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inline |
Apply the MVP transformation to the input vertex. Color each face with a random color.
The documentation for this class was generated from the following file:
- resources/common/shaders/objects/object_basic_random.vert