Rendu
A lightweight rendering engine for experimentations
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- r -
r() :
Image
radiance() :
GPUShaders::Common::Common_pbr
radius() :
PointLight
,
SpotLight
,
SSAO
range() :
BVHRenderer
ratio() :
Camera
Ray() :
Ray
raycaster() :
PathTracer
Raycaster() :
Raycaster
RaycasterVisualisation() :
RaycasterVisualisation
rayleighPhase() :
GPUShaders::Common::Atmosphere
,
MaterialSky
raymarch() :
GPUShaders::Frag::Shaderbench
reflect() :
Program
,
ShaderCompiler
registerArgument() :
Config
registerEnvironment() :
LightProbe
registerSection() :
Config
registerShadowMap() :
Light
registerTexture() :
DebugViewer
reinhard() :
GPUShaders::Frag::Tonemap
released() :
Input
reload() :
Program
,
Resources
,
ShaderEditor
reloaded() :
Program
render() :
PathTracer
renderBackground() :
DeferredRenderer
,
EditorRenderer
,
ForwardRenderer
renderDepth() :
ForwardRenderer
Renderer() :
Renderer
RenderingConfig() :
RenderingConfig
renderingResolution() :
RenderingConfig
renderOpaque() :
DeferredRenderer
,
ForwardRenderer
RenderPass() :
GPUState::RenderPass
renderTransparent() :
DeferredRenderer
,
ForwardRenderer
replace() :
TextUtilities
reseed() :
PerlinNoise
reset() :
Animated< T >
,
ControllableCamera
,
Controller
,
Program::Stage
resetPerFrameMetrics() :
GPU::Metrics
resetWritePool() :
QueryAllocator
resize() :
Application
,
AtmosphereApp
,
BilateralBlur
,
BoxBlur
,
ConvolutionPyramid
,
DeferredRenderer
,
FilteringApp
,
FloodFiller
,
ForwardRenderer
,
Game
,
GameRenderer
,
GaussianBlur
,
IslandApp
,
LaplacianIntegrator
,
PaintingTool
,
PathTracerApp
,
PBRDemo
,
PoissonFiller
,
PostProcessStack
,
Renderer
,
SceneEditor
,
ShaderEditor
,
SSAO
,
StenciledApp
,
StenciledRenderer
,
Swapchain
,
Texture
resized() :
Input
resizeEvent() :
Input
Resources() :
Resources
restoreUniforms() :
ShaderEditor
retrieveUniform() :
Program
retrieveUniformNonConst() :
Program
rgb() :
Image
rgb2luma() :
GPUShaders::Common::Colors
rgba() :
Image
rgbal() :
Image
rgbl() :
Image
rgbn() :
Image
rgbToHsv() :
GPUShaders::Common::Colors
rotateY() :
GPUShaders::Common::Geometry
rotation() :
LightProbe
Rotation() :
Rotation
rotationCosSin() :
LightProbe
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