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Rendu
A lightweight rendering engine for experimentations
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A 3D snake game demo.
Classes | |
| class | GameConfig |
| Game common configuration. More... | |
| class | Game |
| Handles communication between the different game components (renderers, player, menus) and the player actions. More... | |
| class | MenuButton |
| Represents a button in a menu. More... | |
| class | MenuToggle |
| Represents a toggle in a menu. More... | |
| class | MenuImage |
| Represents a fixed image displayed in a menu. More... | |
| class | MenuLabel |
| A dynamic text label. More... | |
| class | GameMenu |
| A game menu containing buttons, toggles and images. More... | |
| class | GameMenuRenderer |
| Renders a game menu. More... | |
| class | GameRenderer |
| Renders the main game scene. More... | |
| class | Player |
| Player state and animations. More... | |
Functions | |
| int | main () |
| int main | ( | ) |
The main function of the game demo. Handles the setup and main loop.