Rendu
A lightweight rendering engine for experimentations
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GameRenderer Member List
This is the complete list of members for
GameRenderer
, including all inherited members.
_bodyElement
GameRenderer
private
_coloredProgram
GameRenderer
private
_colorFormat
Renderer
protected
_compositingProgram
GameRenderer
private
_cubemap
GameRenderer
private
_depthFormat
Renderer
protected
_fxaaProgram
GameRenderer
private
_ground
GameRenderer
private
_head
GameRenderer
private
_lighting
GameRenderer
private
_name
Renderer
protected
_playerCamera
GameRenderer
private
_sceneDepth
GameRenderer
private
_sceneMaterial
GameRenderer
private
_sceneNormal
GameRenderer
private
_ssaoPass
GameRenderer
private
draw
(const Camera &camera, Texture *dstColor, Texture *dstDepth, uint layer=0)
Renderer
virtual
drawPlayer
(const Player &player, Texture &dst) const
GameRenderer
drawScene
(const Player &player) const
GameRenderer
private
GameRenderer
(const glm::vec2 &resolution)
GameRenderer
explicit
interface
()
Renderer
virtual
operator=
(const Renderer &)=delete
Renderer
operator=
(Renderer &&)=delete
Renderer
outputColorFormat
() const
Renderer
inline
outputDepthFormat
() const
Renderer
inline
Renderer
(const std::string &name)
Renderer
Renderer
(const Renderer &)=delete
Renderer
Renderer
(Renderer &&)=delete
Renderer
resize
(uint width, uint height) override
GameRenderer
virtual
~Renderer
()=default
Renderer
virtual
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