Rendu
A lightweight rendering engine for experimentations
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GameRenderer Member List

This is the complete list of members for GameRenderer, including all inherited members.

_bodyElementGameRendererprivate
_coloredProgramGameRendererprivate
_colorFormatRendererprotected
_compositingProgramGameRendererprivate
_cubemapGameRendererprivate
_depthFormatRendererprotected
_fxaaProgramGameRendererprivate
_groundGameRendererprivate
_headGameRendererprivate
_lightingGameRendererprivate
_nameRendererprotected
_playerCameraGameRendererprivate
_sceneDepthGameRendererprivate
_sceneMaterialGameRendererprivate
_sceneNormalGameRendererprivate
_ssaoPassGameRendererprivate
draw(const Camera &camera, Texture *dstColor, Texture *dstDepth, uint layer=0)Renderervirtual
drawPlayer(const Player &player, Texture &dst) constGameRenderer
drawScene(const Player &player) constGameRendererprivate
GameRenderer(const glm::vec2 &resolution)GameRendererexplicit
interface()Renderervirtual
operator=(const Renderer &)=deleteRenderer
operator=(Renderer &&)=deleteRenderer
outputColorFormat() constRendererinline
outputDepthFormat() constRendererinline
Renderer(const std::string &name)Renderer
Renderer(const Renderer &)=deleteRenderer
Renderer(Renderer &&)=deleteRenderer
resize(uint width, uint height) overrideGameRenderervirtual
~Renderer()=defaultRenderervirtual