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Rendu
A lightweight rendering engine for experimentations
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Represents a fixed image displayed in a menu. More...
#include <GameMenu.hpp>
Public Member Functions | |
| MenuImage (const glm::vec2 &screenPos, float screenScale, const Texture *texture) | |
Public Attributes | |
| glm::vec2 | pos = glm::vec2(0.0f) |
| Image position. | |
| glm::vec2 | size = glm::vec2(1.0f) |
| Screen size. | |
| glm::vec2 | scale = glm::vec2(1.0f) |
| Scaling. | |
| const Texture * | tid = nullptr |
| Texture. | |
Represents a fixed image displayed in a menu.
| MenuImage::MenuImage | ( | const glm::vec2 & | screenPos, |
| float | screenScale, | ||
| const Texture * | texture | ||
| ) |
Creates a menu image.
| screenPos | position on screen in absolute units |
| screenScale | scaling to apply to the image on the X axis |
| texture | the texture to display |