Samplers general shader.
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uniform sampler | sClampNear |
| Sampler with no mip map, nearest interpolation, clamped UV.
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uniform sampler | sRepeatNear |
| Sampler with no mip map, nearest interpolation, wrapped UV.
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uniform sampler | sClampLinear |
| Sampler with no mip map, linear interpolation, clamped UV.
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uniform sampler | sRepeatLinear |
| Sampler with no mip map, linear interpolation, wrapped UV.
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uniform sampler | sClampNearNear |
| Sampler with nearest mip map, nearest interpolation, clamped UV.
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uniform sampler | sRepeatNearNear |
| Sampler with nearest mip map, nearest interpolation, wrapped UV.
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uniform sampler | sClampLinearNear |
| Sampler with nearest mip map, linear interpolation, clamped UV;.
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uniform sampler | sRepeatLinearNear |
| Sampler with nearest mip map, linear interpolation, wrapped UVr;.
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uniform sampler | sClampNearLinear |
| Sampler with linear mip map, nearest interpolation, clamped UV.
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uniform sampler | sRepeatNearLinear |
| Sampler with linear mip map, nearest interpolation, wrapped UV.
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uniform sampler | sClampLinearLinear |
| Sampler with linear mip map, linear interpolation, clamped UV.
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uniform sampler | sRepeatLinearLinear |
| Sampler with linear mip map, linear interpolation, wrapped UV.
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The documentation for this class was generated from the following file:
- resources/common/shaders/samplers.glsl