Post processing stack settings.
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#include <PostProcessStack.hpp>
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float | exposure = 1.0f |
| | Film exposure.
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float | bloomTh = 1.2f |
| | Threshold for blooming regions.
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float | bloomMix = 0.2f |
| | Factor for applying the bloom.
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int | bloomRadius = 4 |
| | Bloom blur radius.
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float | focusDist = 2.0f |
| | The in-focus plane distance.
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float | focusScale = 10.0f |
| | The dof strength effect.
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bool | dof = false |
| | Should depth of field be applied.
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bool | bloom = true |
| | Should bloom (bright lights halo-ing) be applied.
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bool | tonemap = true |
| | Should HDR to LDR tonemapping be applied.
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bool | fxaa = true |
| | Apply screenspace anti-aliasing.
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Post processing stack settings.
The documentation for this struct was generated from the following file: