Represent a probe on the GPU for the forward renderer.
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#include <ForwardLight.hpp>
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glm::vec4 | positionAndMip {0.0f} |
| The cubemap location and the mip.
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glm::vec4 | sizeAndFade {0.0f} |
| The cubemap box effect size, and the size of its fading region on edges.
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glm::vec4 | centerAndCos {0.0f} |
| The cubemap parallax box center, and the cubemap parallax box orientation (precomputed cos).
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glm::vec4 | extentAndSin {0.0f} |
| The cubemap parallax box half size, and the cubemap parallax box orientation (precomputed sin).
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Represent a probe on the GPU for the forward renderer.
The documentation for this struct was generated from the following file: