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Rendu
A lightweight rendering engine for experimentations
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Represent a light on the GPU for the forward renderer. More...
#include <ForwardLight.hpp>
Public Attributes | |
| glm::mat4 | viewToLight |
| View to light matrix. | |
| glm::vec4 | colorAndBias |
| Light tint and shadow bias. | |
| glm::vec4 | positionAndRadius |
| Light position and effect radius. | |
| glm::vec4 | directionAndPlane |
| Light direction and far plane distance. | |
| glm::vec4 | typeModeLayer |
| Light type, shadow mode and shadow map layer. | |
| glm::vec4 | angles |
| Cone inner and outer angles. | |
Represent a light on the GPU for the forward renderer.