Probe debug vertex shader.
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in vec3 | v |
| Position.
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uniform mat4 | mvp |
| The transformation matrix.
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uniform mat4 | m |
| Model transformation matrix.
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uniform mat4 | normalMatrix |
| Normal transformation matrix.
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out vec4 | pos |
| World space position.
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out vec4 | nor |
| Normal in world space.
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Probe debug vertex shader.
◆ main()
void GPUShaders::Vert::Probe_debug::main |
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Apply the MVP transformation to the input vertex.
The documentation for this class was generated from the following file:
- resources/common/shaders/background/probe_debug.vert