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Rendu
A lightweight rendering engine for experimentations
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A dummy shadow map array, can be used for directional and spot lights. The shadow map will register itself with the associated lights. More...
#include <BasicShadowMap.hpp>
Public Member Functions | |
| EmptyShadowMap2DArray (const std::vector< std::shared_ptr< Light > > &lights) | |
| void | draw (const Scene &scene) override |
More... | |
Public Member Functions inherited from ShadowMap | |
| ShadowMap ()=default | |
| virtual void | draw (const Scene &scene)=0 |
| virtual | ~ShadowMap ()=default |
| ShadowMap (const ShadowMap &)=delete | |
| ShadowMap & | operator= (const ShadowMap &)=delete |
| ShadowMap (ShadowMap &&)=default | |
| ShadowMap & | operator= (ShadowMap &&)=delete |
A dummy shadow map array, can be used for directional and spot lights. The shadow map will register itself with the associated lights.
Inherits ShadowMap.
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explicit |
Constructor.
| lights | the lights to generate the associated shadow maps for |
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overridevirtual |