Rendu
A lightweight rendering engine for experimentations
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Texture Member List

This is the complete list of members for Texture, including all inherited members.

_nameTextureprivate
allocateImages(uint channels, uint firstMip=0, uint mipCount=0xFFFFFFFF)Texture
clean()Texture
clearImages()Texture
depthTexture
drawableTexture
formatTexture
getMaxMipLevel() constTexture
gpuTexture
heightTexture
imagesTexture
levelsTexture
name() constTexture
operator=(const Texture &)=deleteTexture
operator=(Texture &&)=defaultTexture
resize(const glm::vec2 &resolution)Texture
resize(uint w, uint h)Texture
sampleCubemap(const glm::vec3 &dir) constTexture
setupAsDrawable(const Layout &layout, uint width, uint height, TextureShape shape=TextureShape::D2, uint mips=1, uint depth=1)Texture
shapeTexture
Texture(const std::string &name)Texture
Texture(const Texture &)=deleteTexture
Texture(Texture &&)Texture
upload(const Layout &layout, bool updateMipmaps)Texture
widthTexture
~Texture() (defined in Texture)Texture