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Rendu
A lightweight rendering engine for experimentations
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This is the complete list of members for Texture, including all inherited members.
| _name | Texture | private |
| allocateImages(uint channels, uint firstMip=0, uint mipCount=0xFFFFFFFF) | Texture | |
| clean() | Texture | |
| clearImages() | Texture | |
| depth | Texture | |
| drawable | Texture | |
| format | Texture | |
| getMaxMipLevel() const | Texture | |
| gpu | Texture | |
| height | Texture | |
| images | Texture | |
| levels | Texture | |
| name() const | Texture | |
| operator=(const Texture &)=delete | Texture | |
| operator=(Texture &&)=default | Texture | |
| resize(const glm::vec2 &resolution) | Texture | |
| resize(uint w, uint h) | Texture | |
| sampleCubemap(const glm::vec3 &dir) const | Texture | |
| setupAsDrawable(const Layout &layout, uint width, uint height, TextureShape shape=TextureShape::D2, uint mips=1, uint depth=1) | Texture | |
| shape | Texture | |
| Texture(const std::string &name) | Texture | |
| Texture(const Texture &)=delete | Texture | |
| Texture(Texture &&) | Texture | |
| upload(const Layout &layout, bool updateMipmaps) | Texture | |
| width | Texture | |
| ~Texture() (defined in Texture) | Texture |