Rendu
A lightweight rendering engine for experimentations
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This is the complete list of members for Texture, including all inherited members.
_name | Texture | private |
allocateImages(uint channels, uint firstMip=0, uint mipCount=0xFFFFFFFF) | Texture | |
clean() | Texture | |
clearImages() | Texture | |
depth | Texture | |
drawable | Texture | |
format | Texture | |
getMaxMipLevel() const | Texture | |
gpu | Texture | |
height | Texture | |
images | Texture | |
levels | Texture | |
name() const | Texture | |
operator=(const Texture &)=delete | Texture | |
operator=(Texture &&)=default | Texture | |
resize(const glm::vec2 &resolution) | Texture | |
resize(uint w, uint h) | Texture | |
sampleCubemap(const glm::vec3 &dir) const | Texture | |
setupAsDrawable(const Layout &layout, uint width, uint height, TextureShape shape=TextureShape::D2, uint mips=1, uint depth=1) | Texture | |
shape | Texture | |
Texture(const std::string &name) | Texture | |
Texture(const Texture &)=delete | Texture | |
Texture(Texture &&) | Texture | |
upload(const Layout &layout, bool updateMipmaps) | Texture | |
width | Texture | |
~Texture() (defined in Texture) | Texture |