Rendu
A lightweight rendering engine for experimentations
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StenciledRenderer Member List

This is the complete list of members for StenciledRenderer, including all inherited members.

_colorFormatRendererprotected
_depthFormatRendererprotected
_fillProgramStenciledRendererprivate
_nameRendererprotected
_objectProgramStenciledRendererprivate
_sceneStenciledRendererprivate
_sceneColorStenciledRendererprivate
_sceneDepthStenciledRendererprivate
draw(const Camera &camera, Texture *dstColor, Texture *dstDepth, uint layer=0) overrideStenciledRenderervirtual
interface()Renderervirtual
operator=(const Renderer &)=deleteRenderer
operator=(Renderer &&)=deleteRenderer
outputColorFormat() constRendererinline
outputDepthFormat() constRendererinline
Renderer(const std::string &name)Renderer
Renderer(const Renderer &)=deleteRenderer
Renderer(Renderer &&)=deleteRenderer
resize(uint width, uint height) overrideStenciledRenderervirtual
setScene(const std::shared_ptr< Scene > &scene)StenciledRenderer
StenciledRenderer(const glm::vec2 &resolution)StenciledRendererexplicit
~Renderer()=defaultRenderervirtual