Rendu
A lightweight rendering engine for experimentations
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This is the complete list of members for StenciledRenderer, including all inherited members.
_colorFormat | Renderer | protected |
_depthFormat | Renderer | protected |
_fillProgram | StenciledRenderer | private |
_name | Renderer | protected |
_objectProgram | StenciledRenderer | private |
_scene | StenciledRenderer | private |
_sceneColor | StenciledRenderer | private |
_sceneDepth | StenciledRenderer | private |
draw(const Camera &camera, Texture *dstColor, Texture *dstDepth, uint layer=0) override | StenciledRenderer | virtual |
interface() | Renderer | virtual |
operator=(const Renderer &)=delete | Renderer | |
operator=(Renderer &&)=delete | Renderer | |
outputColorFormat() const | Renderer | inline |
outputDepthFormat() const | Renderer | inline |
Renderer(const std::string &name) | Renderer | |
Renderer(const Renderer &)=delete | Renderer | |
Renderer(Renderer &&)=delete | Renderer | |
resize(uint width, uint height) override | StenciledRenderer | virtual |
setScene(const std::shared_ptr< Scene > &scene) | StenciledRenderer | |
StenciledRenderer(const glm::vec2 &resolution) | StenciledRenderer | explicit |
~Renderer()=default | Renderer | virtual |