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Rendu
A lightweight rendering engine for experimentations
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This is the complete list of members for StenciledRenderer, including all inherited members.
| _colorFormat | Renderer | protected |
| _depthFormat | Renderer | protected |
| _fillProgram | StenciledRenderer | private |
| _name | Renderer | protected |
| _objectProgram | StenciledRenderer | private |
| _scene | StenciledRenderer | private |
| _sceneColor | StenciledRenderer | private |
| _sceneDepth | StenciledRenderer | private |
| draw(const Camera &camera, Texture *dstColor, Texture *dstDepth, uint layer=0) override | StenciledRenderer | virtual |
| interface() | Renderer | virtual |
| operator=(const Renderer &)=delete | Renderer | |
| operator=(Renderer &&)=delete | Renderer | |
| outputColorFormat() const | Renderer | inline |
| outputDepthFormat() const | Renderer | inline |
| Renderer(const std::string &name) | Renderer | |
| Renderer(const Renderer &)=delete | Renderer | |
| Renderer(Renderer &&)=delete | Renderer | |
| resize(uint width, uint height) override | StenciledRenderer | virtual |
| setScene(const std::shared_ptr< Scene > &scene) | StenciledRenderer | |
| StenciledRenderer(const glm::vec2 &resolution) | StenciledRenderer | explicit |
| ~Renderer()=default | Renderer | virtual |