Rendu
A lightweight rendering engine for experimentations
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SceneEditor Member List

This is the complete list of members for SceneEditor, including all inherited members.

_configApplicationprotected
_currentSceneSceneEditorprivate
_currFrameApplicationprivate
_debugApplicationprotected
_dtCameraAppprivate
_framesCountApplicationprivatestatic
_frameTimeApplicationprivate
_frameTimesApplicationprivate
_freezeCameraCameraAppprivate
_fullTimeCameraAppprivate
_passthroughSceneEditorprivate
_pausedSceneEditorprivate
_remainingTimeCameraAppprivate
_rendererSceneEditorprivate
_sceneColorSceneEditorprivate
_sceneDepthSceneEditorprivate
_sceneNamesSceneEditorprivate
_scenesSceneEditorprivate
_selectedObjectSceneEditorprivate
_showDebugApplicationprivate
_smoothTimeApplicationprivate
_startTimeApplicationprivate
_timerApplicationprivate
_userCameraCameraAppprotected
_windowApplicationprivate
Application(RenderingConfig &config, Window &window)Applicationexplicit
Application(const Application &)=deleteApplication
Application(Application &&)=deleteApplication
CameraApp(RenderingConfig &config, Window &window)CameraAppexplicit
draw() overrideSceneEditorvirtual
finish()Applicationvirtual
frameRate()Application
frameTime()Application
freezeCamera(bool shouldFreeze)CameraAppprotected
operator=(const Application &)=deleteApplication
operator=(Application &&)=deleteApplication
physics(double fullTime, double frameTime) overrideSceneEditorvirtual
resize() overrideSceneEditorvirtual
SceneEditor(RenderingConfig &config, Window &window)SceneEditorexplicit
setScene(const std::shared_ptr< Scene > &scene)SceneEditorprivate
timeElapsed()Application
update() overrideSceneEditorvirtual
window()Application
~Application()Applicationvirtual