Rendu
A lightweight rendering engine for experimentations
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SceneEditor Member List
This is the complete list of members for
SceneEditor
, including all inherited members.
_config
Application
protected
_currentScene
SceneEditor
private
_currFrame
Application
private
_debug
Application
protected
_dt
CameraApp
private
_framesCount
Application
private
static
_frameTime
Application
private
_frameTimes
Application
private
_freezeCamera
CameraApp
private
_fullTime
CameraApp
private
_passthrough
SceneEditor
private
_paused
SceneEditor
private
_remainingTime
CameraApp
private
_renderer
SceneEditor
private
_sceneColor
SceneEditor
private
_sceneDepth
SceneEditor
private
_sceneNames
SceneEditor
private
_scenes
SceneEditor
private
_selectedObject
SceneEditor
private
_showDebug
Application
private
_smoothTime
Application
private
_startTime
Application
private
_timer
Application
private
_userCamera
CameraApp
protected
_window
Application
private
Application
(RenderingConfig &config, Window &window)
Application
explicit
Application
(const Application &)=delete
Application
Application
(Application &&)=delete
Application
CameraApp
(RenderingConfig &config, Window &window)
CameraApp
explicit
draw
() override
SceneEditor
virtual
finish
()
Application
virtual
frameRate
()
Application
frameTime
()
Application
freezeCamera
(bool shouldFreeze)
CameraApp
protected
operator=
(const Application &)=delete
Application
operator=
(Application &&)=delete
Application
physics
(double fullTime, double frameTime) override
SceneEditor
virtual
resize
() override
SceneEditor
virtual
SceneEditor
(RenderingConfig &config, Window &window)
SceneEditor
explicit
setScene
(const std::shared_ptr< Scene > &scene)
SceneEditor
private
timeElapsed
()
Application
update
() override
SceneEditor
virtual
window
()
Application
~Application
()
Application
virtual
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