Rendu
A lightweight rendering engine for experimentations
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This is the complete list of members for Rotation, including all inherited members.
_axis | Rotation | private |
_frame | Animation | protected |
_speed | Animation | protected |
Animation(const Animation &)=delete | Animation | |
Animation(Animation &&)=delete | Animation | |
Animation()=default | Animation | protected |
Animation(Frame frame, float speed) | Animation | protected |
apply(const glm::mat4 &m, double fullTime, double frameTime) override | Rotation | virtual |
apply(const glm::vec4 &v, double fullTime, double frameTime) override | Rotation | virtual |
decode(const KeyValues ¶ms) | Rotation | |
Animation::decode(const std::vector< KeyValues > ¶ms) | Animation | static |
decodeBase(const KeyValues ¶ms) | Animation | protected |
encode() const override | Rotation | virtual |
Animation::encode(const std::vector< std::shared_ptr< Animation > > &anims) | Animation | static |
Frame enum name | Animation | |
operator=(const Animation &)=delete | Animation | |
operator=(Animation &&)=delete | Animation | |
Rotation()=default | Rotation | |
Rotation(const glm::vec3 &axis, float speed, Frame frame) | Rotation | |
~Animation()=default | Animation | virtual |