Rendu
A lightweight rendering engine for experimentations
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This is the complete list of members for RaycasterVisualisation, including all inherited members.
_raycaster | RaycasterVisualisation | private |
createBVHMeshes(const std::vector< DisplayNode > &nodes, std::vector< Mesh > &meshes) const | RaycasterVisualisation | private |
getAllLevels(std::vector< Mesh > &meshes) const | RaycasterVisualisation | |
getRayLevels(const glm::vec3 &origin, const glm::vec3 &direction, std::vector< Mesh > &meshes, float mini=0.0001f, float maxi=1e8f) const | RaycasterVisualisation | |
getRayMesh(const glm::vec3 &rayPos, const glm::vec3 &rayDir, const Raycaster::Hit &hit, Mesh &mesh, float defaultLength=10000.0f) const | RaycasterVisualisation | |
RaycasterVisualisation(const Raycaster &raycaster) | RaycasterVisualisation | explicit |