Rendu
A lightweight rendering engine for experimentations
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Program Member List

This is the complete list of members for Program, including all inherited members.

_currentOffsetsProgramprivate
_currentSetsProgramprivate
_dirtySetsProgramprivate
_dynamicBuffersProgramprivate
_nameProgramprivate
_reloadedProgramprivate
_stagesProgramprivate
_stateProgramprivate
_staticBuffersProgramprivate
_texturesProgramprivate
_typeProgramprivate
_uniformsProgramprivate
ALL_MIPSProgramstatic
buffer(const UniformBufferBase &buffer, uint slot)Program
buffer(const Buffer &buffer, uint slot)Program
bufferArray(const std::vector< const Buffer * > &buffers, uint slot)Program
clean()Program
defaultTexture(uint slot)Program
getState() constPrograminline
getUniform(const std::string &name, bool &t) constProgram
getUniform(const std::string &name, int &t) constProgram
getUniform(const std::string &name, uint &t) constProgram
getUniform(const std::string &name, float &t) constProgram
getUniform(const std::string &name, glm::vec2 &t) constProgram
getUniform(const std::string &name, glm::vec3 &t) constProgram
getUniform(const std::string &name, glm::vec4 &t) constProgram
getUniform(const std::string &name, glm::ivec2 &t) constProgram
getUniform(const std::string &name, glm::ivec3 &t) constProgram
getUniform(const std::string &name, glm::ivec4 &t) constProgram
getUniform(const std::string &name, glm::mat3 &t) constProgram
getUniform(const std::string &name, glm::mat4 &t) constProgram
GPUProgramfriend
name() constPrograminline
operator=(const Program &)=deleteProgram
operator=(Program &&)=deleteProgram
Program(const std::string &name, const std::string &vertexContent, const std::string &fragmentContent, const std::string &tessControlContent="", const std::string &tessEvalContent="")Program
Program(const std::string &name, const std::string &computeContent)Program
Program(const Program &)=deleteProgram
Program(Program &&)=defaultProgram
reflect()Programprivate
reload(const std::string &vertexContent, const std::string &fragmentContent, const std::string &tessControlContent="", const std::string &tessEvalContent="")Program
reload(const std::string &computeContent)Program
reloaded() constProgram
reloaded(bool absorb)Program
retrieveUniform(const UniformDef::Location &location) constPrograminlineprivate
retrieveUniformNonConst(const UniformDef::Location &location)Programinlineprivate
size() constProgram
stage(ShaderType type)Programinline
texture(const Texture *texture, uint slot, uint mip=Program::ALL_MIPS)Program
texture(const Texture &texture, uint slot, uint mip=Program::ALL_MIPS)Program
textureArray(const std::vector< const Texture * > &textures, uint slot, uint mip=Program::ALL_MIPS)Program
textures(const std::vector< const Texture * > &textures, size_t slot=0)Program
transitionResourcesTo(Program::Type type)Program
type() constPrograminline
Type enum nameProgram
uniform(const std::string &name, bool t)Program
uniform(const std::string &name, int t)Program
uniform(const std::string &name, uint t)Program
uniform(const std::string &name, float t)Program
uniform(const std::string &name, const glm::vec2 &t)Program
uniform(const std::string &name, const glm::vec3 &t)Program
uniform(const std::string &name, const glm::vec4 &t)Program
uniform(const std::string &name, const glm::ivec2 &t)Program
uniform(const std::string &name, const glm::ivec3 &t)Program
uniform(const std::string &name, const glm::ivec4 &t)Program
uniform(const std::string &name, const glm::mat3 &t)Program
uniform(const std::string &name, const glm::mat4 &t)Program
uniforms() constPrograminline
Uniforms typedefProgram
update()Program
updateUniformMetric() constProgramprivate
use() constProgram