Rendu
A lightweight rendering engine for experimentations
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PostProcessStack Member List
This is the complete list of members for
PostProcessStack
, including all inherited members.
_bloomBuffer
PostProcessStack
private
_bloomComposite
PostProcessStack
private
_bloomProgram
PostProcessStack
private
_blur
PostProcessStack
private
_colorFormat
Renderer
protected
_depthFormat
Renderer
protected
_dofCocAndDepth
PostProcessStack
private
_dofCocProgram
PostProcessStack
private
_dofCompositeProgram
PostProcessStack
private
_dofDownscaledColor
PostProcessStack
private
_dofGatherBuffer
PostProcessStack
private
_dofGatherProgram
PostProcessStack
private
_fxaaProgram
PostProcessStack
private
_name
Renderer
protected
_resultTexture
PostProcessStack
private
_settings
PostProcessStack
private
_toneMapBuffer
PostProcessStack
private
_toneMappingProgram
PostProcessStack
private
draw
(const Camera &camera, Texture *dstColor, Texture *dstDepth, uint layer=0)
Renderer
virtual
interface
() override
PostProcessStack
virtual
operator=
(const Renderer &)=delete
Renderer
operator=
(Renderer &&)=delete
Renderer
outputColorFormat
() const
Renderer
inline
outputDepthFormat
() const
Renderer
inline
PostProcessStack
(const glm::vec2 &resolution)
PostProcessStack
explicit
process
(const Texture &src, const glm::mat4 &proj, const Texture &depth, Texture &dst, uint layer=0)
PostProcessStack
Renderer
(const std::string &name)
Renderer
Renderer
(const Renderer &)=delete
Renderer
Renderer
(Renderer &&)=delete
Renderer
resize
(uint width, uint height) override
PostProcessStack
virtual
settings
()
PostProcessStack
inline
updateBlurPass
()
PostProcessStack
private
~Renderer
()=default
Renderer
virtual
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