Rendu
A lightweight rendering engine for experimentations
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PostProcessStack Member List

This is the complete list of members for PostProcessStack, including all inherited members.

_bloomBufferPostProcessStackprivate
_bloomCompositePostProcessStackprivate
_bloomProgramPostProcessStackprivate
_blurPostProcessStackprivate
_colorFormatRendererprotected
_depthFormatRendererprotected
_dofCocAndDepthPostProcessStackprivate
_dofCocProgramPostProcessStackprivate
_dofCompositeProgramPostProcessStackprivate
_dofDownscaledColorPostProcessStackprivate
_dofGatherBufferPostProcessStackprivate
_dofGatherProgramPostProcessStackprivate
_fxaaProgramPostProcessStackprivate
_nameRendererprotected
_resultTexturePostProcessStackprivate
_settingsPostProcessStackprivate
_toneMapBufferPostProcessStackprivate
_toneMappingProgramPostProcessStackprivate
draw(const Camera &camera, Texture *dstColor, Texture *dstDepth, uint layer=0)Renderervirtual
interface() overridePostProcessStackvirtual
operator=(const Renderer &)=deleteRenderer
operator=(Renderer &&)=deleteRenderer
outputColorFormat() constRendererinline
outputDepthFormat() constRendererinline
PostProcessStack(const glm::vec2 &resolution)PostProcessStackexplicit
process(const Texture &src, const glm::mat4 &proj, const Texture &depth, Texture &dst, uint layer=0)PostProcessStack
Renderer(const std::string &name)Renderer
Renderer(const Renderer &)=deleteRenderer
Renderer(Renderer &&)=deleteRenderer
resize(uint width, uint height) overridePostProcessStackvirtual
settings()PostProcessStackinline
updateBlurPass()PostProcessStackprivate
~Renderer()=defaultRenderervirtual