Rendu
A lightweight rendering engine for experimentations
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Object Member List

This is the complete list of members for Object, including all inherited members.

_animationsObjectprotected
_bboxObjectmutableprotected
_castShadowObjectprotected
_dirtyBboxObjectmutableprotected
_materialObjectprotected
_materialNameObjectprotected
_meshObjectprotected
_modelObjectprotected
_skipUVsObjectprotected
addAnimation(const std::shared_ptr< Animation > &anim)Object
animated() constObjectinline
boundingBox() constObject
castsShadow() constObjectinline
decode(const KeyValues &params, Storage options)Objectvirtual
encode() constObjectvirtual
material() constObjectinline
materialName() constObjectinline
mesh() constObjectinline
model() constObjectinline
Object()=defaultObject
Object(const Mesh *mesh, bool castShadows)Object
Object(const Object &)=deleteObject
Object(Object &&)=defaultObject
operator=(const Object &)=deleteObject
operator=(Object &&)=defaultObject
set(const glm::mat4 &model)Object
setMaterial(const Material *material)Object
update(double fullTime, double frameTime)Objectvirtual
useTexCoords() constObjectinline
~Object()=defaultObjectvirtual