Rendu
A lightweight rendering engine for experimentations
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This is the complete list of members for Object, including all inherited members.
_animations | Object | protected |
_bbox | Object | mutableprotected |
_castShadow | Object | protected |
_dirtyBbox | Object | mutableprotected |
_material | Object | protected |
_materialName | Object | protected |
_mesh | Object | protected |
_model | Object | protected |
_skipUVs | Object | protected |
addAnimation(const std::shared_ptr< Animation > &anim) | Object | |
animated() const | Object | inline |
boundingBox() const | Object | |
castsShadow() const | Object | inline |
decode(const KeyValues ¶ms, Storage options) | Object | virtual |
encode() const | Object | virtual |
material() const | Object | inline |
materialName() const | Object | inline |
mesh() const | Object | inline |
model() const | Object | inline |
Object()=default | Object | |
Object(const Mesh *mesh, bool castShadows) | Object | |
Object(const Object &)=delete | Object | |
Object(Object &&)=default | Object | |
operator=(const Object &)=delete | Object | |
operator=(Object &&)=default | Object | |
set(const glm::mat4 &model) | Object | |
setMaterial(const Material *material) | Object | |
update(double fullTime, double frameTime) | Object | virtual |
useTexCoords() const | Object | inline |
~Object()=default | Object | virtual |