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Rendu
A lightweight rendering engine for experimentations
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This is the complete list of members for Object, including all inherited members.
| _animations | Object | protected |
| _bbox | Object | mutableprotected |
| _castShadow | Object | protected |
| _dirtyBbox | Object | mutableprotected |
| _material | Object | protected |
| _materialName | Object | protected |
| _mesh | Object | protected |
| _model | Object | protected |
| _skipUVs | Object | protected |
| addAnimation(const std::shared_ptr< Animation > &anim) | Object | |
| animated() const | Object | inline |
| boundingBox() const | Object | |
| castsShadow() const | Object | inline |
| decode(const KeyValues ¶ms, Storage options) | Object | virtual |
| encode() const | Object | virtual |
| material() const | Object | inline |
| materialName() const | Object | inline |
| mesh() const | Object | inline |
| model() const | Object | inline |
| Object()=default | Object | |
| Object(const Mesh *mesh, bool castShadows) | Object | |
| Object(const Object &)=delete | Object | |
| Object(Object &&)=default | Object | |
| operator=(const Object &)=delete | Object | |
| operator=(Object &&)=default | Object | |
| set(const glm::mat4 &model) | Object | |
| setMaterial(const Material *material) | Object | |
| update(double fullTime, double frameTime) | Object | virtual |
| useTexCoords() const | Object | inline |
| ~Object()=default | Object | virtual |