Rendu
A lightweight rendering engine for experimentations
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This is the complete list of members for Intersection, including all inherited members.
box(const Ray &ray, const BoundingBox &box, float mini, float maxi) | Intersection | static |
sphere(const glm::vec3 &rayOrigin, const glm::vec3 &rayDir, float radius, glm::vec2 &roots) | Intersection | static |