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Rendu
A lightweight rendering engine for experimentations
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This is the complete list of members for GamepadController, including all inherited members.
| _axes | Controller | protected |
| _buttons | Controller | protected |
| _guid | Controller | protected |
| _id | Controller | protected |
| _name | Controller | protected |
| activate(int id) override | GamepadController | virtual |
| axis(const Controller::Input &input) const | Controller | |
| BumperL1 enum value (defined in Controller) | Controller | |
| BumperR1 enum value (defined in Controller) | Controller | |
| ButtonA enum value (defined in Controller) | Controller | |
| ButtonB enum value (defined in Controller) | Controller | |
| ButtonDown enum value (defined in Controller) | Controller | |
| ButtonL3 enum value (defined in Controller) | Controller | |
| ButtonLeft enum value (defined in Controller) | Controller | |
| ButtonLogo enum value (defined in Controller) | Controller | |
| ButtonMenu enum value (defined in Controller) | Controller | |
| ButtonR3 enum value (defined in Controller) | Controller | |
| ButtonRight enum value (defined in Controller) | Controller | |
| ButtonUp enum value (defined in Controller) | Controller | |
| ButtonView enum value (defined in Controller) | Controller | |
| ButtonX enum value (defined in Controller) | Controller | |
| ButtonY enum value (defined in Controller) | Controller | |
| Controller() | Controller | |
| Controller(const Controller &)=delete | Controller | |
| Controller(Controller &&)=delete | Controller | |
| deactivate() override | GamepadController | virtual |
| guid() const | Controller | inline |
| id() const | Controller | inline |
| Input enum name | Controller | |
| InputCount enum value (defined in Controller) | Controller | |
| name() const | Controller | inline |
| operator=(const Controller &)=delete | Controller | |
| operator=(Controller &&)=delete | Controller | |
| PadLeftX enum value (defined in Controller) | Controller | |
| PadLeftY enum value (defined in Controller) | Controller | |
| PadRightX enum value (defined in Controller) | Controller | |
| PadRightY enum value (defined in Controller) | Controller | |
| parseConfiguration(const std::string &settingsContent, std::vector< int > &axesMapping, std::vector< int > &buttonsMapping) | Controller | static |
| pressed(const Controller::Input &input) const | Controller | |
| reset() | Controller | protected |
| saveConfiguration(const std::string &outputPath, const std::string &guid, const std::string &name, const std::vector< int > &axesMapping, const std::vector< int > &buttonsMapping) | Controller | static |
| triggered(const Controller::Input &input, bool absorb=false) | Controller | |
| TriggerL2 enum value (defined in Controller) | Controller | |
| TriggerR2 enum value (defined in Controller) | Controller | |
| update() override | GamepadController | virtual |
| ~Controller()=default | Controller | virtual |