Rendu
A lightweight rendering engine for experimentations
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This is the complete list of members for GamepadController, including all inherited members.
_axes | Controller | protected |
_buttons | Controller | protected |
_guid | Controller | protected |
_id | Controller | protected |
_name | Controller | protected |
activate(int id) override | GamepadController | virtual |
axis(const Controller::Input &input) const | Controller | |
BumperL1 enum value (defined in Controller) | Controller | |
BumperR1 enum value (defined in Controller) | Controller | |
ButtonA enum value (defined in Controller) | Controller | |
ButtonB enum value (defined in Controller) | Controller | |
ButtonDown enum value (defined in Controller) | Controller | |
ButtonL3 enum value (defined in Controller) | Controller | |
ButtonLeft enum value (defined in Controller) | Controller | |
ButtonLogo enum value (defined in Controller) | Controller | |
ButtonMenu enum value (defined in Controller) | Controller | |
ButtonR3 enum value (defined in Controller) | Controller | |
ButtonRight enum value (defined in Controller) | Controller | |
ButtonUp enum value (defined in Controller) | Controller | |
ButtonView enum value (defined in Controller) | Controller | |
ButtonX enum value (defined in Controller) | Controller | |
ButtonY enum value (defined in Controller) | Controller | |
Controller() | Controller | |
Controller(const Controller &)=delete | Controller | |
Controller(Controller &&)=delete | Controller | |
deactivate() override | GamepadController | virtual |
guid() const | Controller | inline |
id() const | Controller | inline |
Input enum name | Controller | |
InputCount enum value (defined in Controller) | Controller | |
name() const | Controller | inline |
operator=(const Controller &)=delete | Controller | |
operator=(Controller &&)=delete | Controller | |
PadLeftX enum value (defined in Controller) | Controller | |
PadLeftY enum value (defined in Controller) | Controller | |
PadRightX enum value (defined in Controller) | Controller | |
PadRightY enum value (defined in Controller) | Controller | |
parseConfiguration(const std::string &settingsContent, std::vector< int > &axesMapping, std::vector< int > &buttonsMapping) | Controller | static |
pressed(const Controller::Input &input) const | Controller | |
reset() | Controller | protected |
saveConfiguration(const std::string &outputPath, const std::string &guid, const std::string &name, const std::vector< int > &axesMapping, const std::vector< int > &buttonsMapping) | Controller | static |
triggered(const Controller::Input &input, bool absorb=false) | Controller | |
TriggerL2 enum value (defined in Controller) | Controller | |
TriggerR2 enum value (defined in Controller) | Controller | |
update() override | GamepadController | virtual |
~Controller()=default | Controller | virtual |