Rendu
A lightweight rendering engine for experimentations
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GameMenuRenderer Member List

This is the complete list of members for GameMenuRenderer, including all inherited members.

_backgroundProgramGameMenuRendererprivate
_buttonGameMenuRendererprivate
_buttonInGameMenuRendererprivate
_buttonProgramGameMenuRendererprivate
_colorFormatRendererprotected
_depthFormatRendererprotected
_fontProgramGameMenuRendererprivate
_imageProgramGameMenuRendererprivate
_nameRendererprotected
_quadGameMenuRendererprivate
_toggleGameMenuRendererprivate
_toggleInGameMenuRendererprivate
draw(const Camera &camera, Texture *dstColor, Texture *dstDepth, uint layer=0)Renderervirtual
drawMenu(const GameMenu &menu, const glm::vec2 &finalRes, float aspectRatio) constGameMenuRenderer
GameMenuRenderer()GameMenuRendererexplicit
getButtonSize() constGameMenuRenderer
interface()Renderervirtual
operator=(const Renderer &)=deleteRenderer
operator=(Renderer &&)=deleteRenderer
outputColorFormat() constRendererinline
outputDepthFormat() constRendererinline
Renderer(const std::string &name)Renderer
Renderer(const Renderer &)=deleteRenderer
Renderer(Renderer &&)=deleteRenderer
resize(uint width, uint height)Renderervirtual
~Renderer()=defaultRenderervirtual