Rendu
A lightweight rendering engine for experimentations
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GameMenuRenderer Member List
This is the complete list of members for
GameMenuRenderer
, including all inherited members.
_backgroundProgram
GameMenuRenderer
private
_button
GameMenuRenderer
private
_buttonIn
GameMenuRenderer
private
_buttonProgram
GameMenuRenderer
private
_colorFormat
Renderer
protected
_depthFormat
Renderer
protected
_fontProgram
GameMenuRenderer
private
_imageProgram
GameMenuRenderer
private
_name
Renderer
protected
_quad
GameMenuRenderer
private
_toggle
GameMenuRenderer
private
_toggleIn
GameMenuRenderer
private
draw
(const Camera &camera, Texture *dstColor, Texture *dstDepth, uint layer=0)
Renderer
virtual
drawMenu
(const GameMenu &menu, const glm::vec2 &finalRes, float aspectRatio) const
GameMenuRenderer
GameMenuRenderer
()
GameMenuRenderer
explicit
getButtonSize
() const
GameMenuRenderer
interface
()
Renderer
virtual
operator=
(const Renderer &)=delete
Renderer
operator=
(Renderer &&)=delete
Renderer
outputColorFormat
() const
Renderer
inline
outputDepthFormat
() const
Renderer
inline
Renderer
(const std::string &name)
Renderer
Renderer
(const Renderer &)=delete
Renderer
Renderer
(Renderer &&)=delete
Renderer
resize
(uint width, uint height)
Renderer
virtual
~Renderer
()=default
Renderer
virtual
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