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Rendu
A lightweight rendering engine for experimentations
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This is the complete list of members for Game, including all inherited members.
| _bgBlur | Game | private |
| _bgBlurTexture | Game | private |
| _config | Game | private |
| _finalProgram | Game | private |
| _gameResult | Game | private |
| _inGameRenderer | Game | private |
| _menuRenderer | Game | private |
| _menus | Game | private |
| _overrideTime | Game | private |
| _player | Game | private |
| _playTime | Game | private |
| _status | Game | private |
| BACKTOMENU enum value (defined in Game) | Game | private |
| ButtonAction enum name | Game | private |
| draw(Window &window) | Game | |
| Game(GameConfig &config) | Game | explicit |
| handleButton(ButtonAction tag) | Game | private |
| NEWGAME enum value (defined in Game) | Game | private |
| OPTION_FULLSCREEN enum value (defined in Game) | Game | private |
| OPTION_HALFRES enum value (defined in Game) | Game | private |
| OPTION_VSYNC enum value (defined in Game) | Game | private |
| OPTIONS enum value (defined in Game) | Game | private |
| PAUSE enum value (defined in Game) | Game | private |
| physics(double frameTime) | Game | |
| QUIT enum value (defined in Game) | Game | private |
| resize(unsigned int width, unsigned int height) | Game | |
| RESUME enum value (defined in Game) | Game | private |
| Status enum name | Game | private |
| update() | Game |