Rendu
A lightweight rendering engine for experimentations
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This is the complete list of members for Game, including all inherited members.
_bgBlur | Game | private |
_bgBlurTexture | Game | private |
_config | Game | private |
_finalProgram | Game | private |
_gameResult | Game | private |
_inGameRenderer | Game | private |
_menuRenderer | Game | private |
_menus | Game | private |
_overrideTime | Game | private |
_player | Game | private |
_playTime | Game | private |
_status | Game | private |
BACKTOMENU enum value (defined in Game) | Game | private |
ButtonAction enum name | Game | private |
draw(Window &window) | Game | |
Game(GameConfig &config) | Game | explicit |
handleButton(ButtonAction tag) | Game | private |
NEWGAME enum value (defined in Game) | Game | private |
OPTION_FULLSCREEN enum value (defined in Game) | Game | private |
OPTION_HALFRES enum value (defined in Game) | Game | private |
OPTION_VSYNC enum value (defined in Game) | Game | private |
OPTIONS enum value (defined in Game) | Game | private |
PAUSE enum value (defined in Game) | Game | private |
physics(double frameTime) | Game | |
QUIT enum value (defined in Game) | Game | private |
resize(unsigned int width, unsigned int height) | Game | |
RESUME enum value (defined in Game) | Game | private |
Status enum name | Game | private |
update() | Game |