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Rendu
A lightweight rendering engine for experimentations
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This is the complete list of members for GPUShaders::Common::Utils, including all inherited members.
| buildFrame(vec3 up, out vec3 right, out vec3 front) | GPUShaders::Common::Utils | inline |
| convertToPrecision(float value, uint size) | GPUShaders::Common::Utils | inline |
| convertToPrecision(vec3 value, uint size) | GPUShaders::Common::Utils | inline |
| decodeNormal(vec2 e) | GPUShaders::Common::Utils | inline |
| decodeOctahedralDirection(vec2 e) | GPUShaders::Common::Utils | inline |
| encodeNormal(vec3 n) | GPUShaders::Common::Utils | inline |
| encodeOctahedralDirection(vec3 d) | GPUShaders::Common::Utils | inline |
| floatToVec4(float f) | GPUShaders::Common::Utils | inline |
| hammersleySample(uint i, int scount) | GPUShaders::Common::Utils | inline |
| linearizeDepth(float depth, vec2 projPlanes) | GPUShaders::Common::Utils | inline |
| octahedralWrap(vec2 d) | GPUShaders::Common::Utils | inline |
| positionFromDepth(float depth, vec2 uv, vec4 projMat) | GPUShaders::Common::Utils | inline |
| toCube(vec3 v) | GPUShaders::Common::Utils | inline |
| toCube(vec3 v, uint layer) | GPUShaders::Common::Utils | inline |
| vec4ToFloat(vec4 v) | GPUShaders::Common::Utils | inline |