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Rendu
A lightweight rendering engine for experimentations
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This is the complete list of members for GPUShaders::Common::Materials, including all inherited members.
| decodeIridescence(float ior, float thickness) | GPUShaders::Common::Materials | inline |
| decodeMaterial(float raw) | GPUShaders::Common::Materials | inline |
| decodeMaterialFromGbuffer(vec2 uv, texture2D gbuffer0, texture2D gbuffer1, texture2D gbuffer2) | GPUShaders::Common::Materials | inline |
| decodeMetalnessAndParameter(float raw, out float metalness, out float parameter) | GPUShaders::Common::Materials | inline |
| decodeRgbFrom10Plus2Bits(vec2 packed) | GPUShaders::Common::Materials | inline |
| encodeMaterial(uint material) | GPUShaders::Common::Materials | inline |
| encodeMetalnessAndParameter(float metalness, float parameter) | GPUShaders::Common::Materials | inline |
| encodeRgbOn10Plus2Bits(vec3 rgb) | GPUShaders::Common::Materials | inline |
| initMaterial() | GPUShaders::Common::Materials | inline |