This is the complete list of members for ForwardRenderer, including all inherited members.
_anisotropicProgram | ForwardRenderer | private |
_applySSAO | ForwardRenderer | private |
_atmoProgram | ForwardRenderer | private |
_bgProgram | ForwardRenderer | private |
_clearCoatProgram | ForwardRenderer | private |
_colorFormat | Renderer | protected |
_culler | ForwardRenderer | private |
_depthFormat | Renderer | protected |
_depthPrepass | ForwardRenderer | private |
_emissiveProgram | ForwardRenderer | private |
_iridescentProgram | ForwardRenderer | private |
_lightsGPU | ForwardRenderer | private |
_name | Renderer | protected |
_objectProgram | ForwardRenderer | private |
_parallaxProgram | ForwardRenderer | private |
_probesGPU | ForwardRenderer | private |
_scene | ForwardRenderer | private |
_sceneColor | ForwardRenderer | private |
_sceneDepth | ForwardRenderer | private |
_sheenProgram | ForwardRenderer | private |
_skyboxProgram | ForwardRenderer | private |
_ssaoPass | ForwardRenderer | private |
_subsurfaceProgram | ForwardRenderer | private |
_textureBrdf | ForwardRenderer | private |
_transparentProgram | ForwardRenderer | private |
_transpIridProgram | ForwardRenderer | private |
draw(const Camera &camera, Texture *dstColor, Texture *dstDepth, uint layer=0) override | ForwardRenderer | virtual |
ForwardRenderer(const glm::vec2 &resolution, bool ssao, const std::string &name) | ForwardRenderer | explicit |
interface() override | ForwardRenderer | virtual |
operator=(const Renderer &)=delete | Renderer | |
operator=(Renderer &&)=delete | Renderer | |
outputColorFormat() const | Renderer | inline |
outputDepthFormat() const | Renderer | inline |
renderBackground(const glm::mat4 &view, const glm::mat4 &proj, const glm::vec3 &pos) | ForwardRenderer | private |
renderDepth(const Culler::List &visibles, const glm::mat4 &view, const glm::mat4 &proj) | ForwardRenderer | private |
Renderer(const std::string &name) | Renderer | |
Renderer(const Renderer &)=delete | Renderer | |
Renderer(Renderer &&)=delete | Renderer | |
renderOpaque(const Culler::List &visibles, const glm::mat4 &view, const glm::mat4 &proj) | ForwardRenderer | private |
renderTransparent(const Culler::List &visibles, const glm::mat4 &view, const glm::mat4 &proj) | ForwardRenderer | private |
resize(uint width, uint height) override | ForwardRenderer | virtual |
sceneDepth() | ForwardRenderer | |
setScene(const std::shared_ptr< Scene > &scene) | ForwardRenderer | |
~Renderer()=default | Renderer | virtual |