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Rendu
A lightweight rendering engine for experimentations
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This is the complete list of members for DirectionalLight, including all inherited members.
| _animations | Light | protected |
| _castShadows | Light | protected |
| _color | Light | protected |
| _lightDirection | DirectionalLight | private |
| _model | Light | protected |
| _projectionMatrix | DirectionalLight | private |
| _sceneBox | Light | protected |
| _shadowMapInfos | Light | protected |
| _viewMatrix | DirectionalLight | private |
| _vp | Light | protected |
| addAnimation(const std::shared_ptr< Animation > &anim) | Light | |
| animated() const | Light | inline |
| castsShadow() const | Light | inline |
| decode(const KeyValues ¶ms) | DirectionalLight | |
| decodeBase(const KeyValues ¶ms) | Light | protected |
| direction() const | DirectionalLight | inline |
| DirectionalLight()=default | DirectionalLight | |
| DirectionalLight(const glm::vec3 &worldDirection, const glm::vec3 &color) | DirectionalLight | |
| draw(LightRenderer &renderer) override | DirectionalLight | virtual |
| encode() const override | DirectionalLight | virtual |
| intensity() const | Light | inline |
| Light() | Light | |
| Light(const glm::vec3 &color) | Light | explicit |
| Light(const Light &)=delete | Light | |
| Light(Light &&)=default | Light | |
| model() const | Light | inline |
| operator=(const Light &)=delete | Light | |
| operator=(Light &&)=delete | Light | |
| registerShadowMap(const Texture *map, ShadowMode mode, size_t layer=0, const glm::vec2 &minUV=glm::vec2(0.0f), const glm::vec2 &maxUV=glm::vec2(1.0f)) | Light | inline |
| sample(const glm::vec3 &position, float &dist, float &attenuation) const override | DirectionalLight | virtual |
| setCastShadow(bool shouldCast) | Light | inline |
| setIntensity(const glm::vec3 &color) | Light | inline |
| setScene(const BoundingBox &sceneBox) override | DirectionalLight | virtual |
| shadowMap() const | Light | inline |
| update(double fullTime, double frameTime) override | DirectionalLight | virtual |
| vp() const | Light | inline |
| ~Light()=default | Light | virtual |